commencement menu + addaptatif
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@@ -5,6 +5,7 @@
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#include "../include/function.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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/**
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* \brief La fonction permet de stocker la zone de jeu en fonction de la lecture d'un fichier.
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@@ -68,3 +69,48 @@ vect *fileToTab2D (const char *name_file, char **tab,
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fclose (file);
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return targets;
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}
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int countCustomMaps(char *name_directory)
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{
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int nbr = 0;
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char name_map[50] = "";
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sprintf(name_map, "%s/custom_%d.txt",name_directory ,nbr);
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FILE *file = fopen(name_map, "r");
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while (file != NULL)
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{
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nbr++;
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sprintf(name_map, "%s/custom_%d.txt",name_directory ,nbr);
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printf("%p, %d, %s\n", file, nbr, name_map);
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file = fopen(name_map, "r");
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}
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return nbr;
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}
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char ** generatorMenu(char *name_directory, int *x, int *y)
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{
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int nbr_custom = countCustomMaps("maps");
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(*x) = 7;
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(*y)= 5*(3+nbr_custom) +2;
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char **menu = creatArea2D(*x,*y);
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int i = 1;
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for (i = 1;i < *y-1; ++i)
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{
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menu[4][i] = EMPTY;
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}
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int j,k ;
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for (j = 5; j < *y; j+=5)
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{
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for (k = 1 ; k < 4; ++k)
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{
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menu[k][j] = EMPTY;
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}
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}
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return menu;
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}
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