commencement menu + addaptatif
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@@ -8,13 +8,14 @@
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#include <stdlib.h>
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#include <time.h>
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#define EMPTY 0
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#define WALL 1
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#define EMPTY 1
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#define WALL 0
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#define BOX 2
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#define TARGET 3
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#define BOX_ON_TARGET 4
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#define PLAYER 5
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#define PLAYER_ON_TARGET 6
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#define BUTTON 7
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typedef struct Vecteur
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{
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@@ -39,9 +40,8 @@ typedef struct essential_sdl
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unsigned int size_menu;
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} dis;
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char **creatArea2D (const unsigned int N);
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void free2D (char **tab, int N);
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void screenDisplay (char **tab, int size);
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char **creatArea2D (const int x, const int y);
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void free2D (char **tab, int x);
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bool isWin (char **tab2d, vect *targets, int nbr_targets);
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bool islose (char **tab2d, const int N);
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bool blockBox (char **tab2d, vect box_coor);
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