ajout de affichage de texte
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10
main.c
10
main.c
@@ -7,7 +7,7 @@
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#include <stdio.h>
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#include <time.h>
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#define SIZE_PLAY 5
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#define SIZE_PLAY 19
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#define SIZE_MENU 200;
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int main ()
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@@ -27,11 +27,11 @@ int main ()
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playerScore.before = time (NULL);
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targets
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= fileToTab2D ("test3.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
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= fileToTab2D ("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
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screenDisplayGameSDL (tab2d, &display_user);
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vect size = {100, 100};
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vect pos = {900, 0};
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displayTextSDL(&display_user, "213", pos, size, 24);
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vect size = {display_user.size_menu , display_user.size_window / 3};
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vect pos = {0, display_user.size_window - display_user.size_menu};
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displayTextSDL(&display_user, "Time 20:4345999", pos, size, 69);
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screenDisplay (tab2d, SIZE_PLAY);
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inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets,
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&display_user);
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