ajout de affichage de texte

This commit is contained in:
2024-12-15 19:42:45 +01:00
parent ce2acefbc5
commit 6a1331623e
4 changed files with 23 additions and 23 deletions

10
main.c
View File

@@ -7,7 +7,7 @@
#include <stdio.h>
#include <time.h>
#define SIZE_PLAY 5
#define SIZE_PLAY 19
#define SIZE_MENU 200;
int main ()
@@ -27,11 +27,11 @@ int main ()
playerScore.before = time (NULL);
targets
= fileToTab2D ("test3.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
= fileToTab2D ("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
screenDisplayGameSDL (tab2d, &display_user);
vect size = {100, 100};
vect pos = {900, 0};
displayTextSDL(&display_user, "213", pos, size, 24);
vect size = {display_user.size_menu , display_user.size_window / 3};
vect pos = {0, display_user.size_window - display_user.size_menu};
displayTextSDL(&display_user, "Time 20:4345999", pos, size, 69);
screenDisplay (tab2d, SIZE_PLAY);
inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets,
&display_user);