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2025-01-08 13:47:38 +01:00
parent 8ea8d80747
commit 6164c1cd5e
54 changed files with 914 additions and 411 deletions

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@@ -111,54 +111,58 @@ $(function(){ initResizable(false); });
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="preprocessor">#define PLAYER_ON_TARGET 6</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="preprocessor">#define BUTTON 7</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="preprocessor">#define PLAYER_ON_BUTTON 8</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div>
<div class="foldopen" id="foldopen00021" data-start="{" data-end="};">
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"><a class="line" href="structVecteur.html"> 21</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structVecteur.html">Vecteur</a></div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span>{</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <span class="keywordtype">int</span> x;</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="keywordtype">int</span> y;</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span>} vect;</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="preprocessor">#define BUTTON_CUSTOM 9</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="foldopen" id="foldopen00022" data-start="{" data-end="};">
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"><a class="line" href="structVecteur.html"> 22</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structVecteur.html">Vecteur</a></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span>{</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="keywordtype">int</span> x;</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keywordtype">int</span> y;</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span>} vect;</div>
</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="foldopen" id="foldopen00027" data-start="{" data-end="};">
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"><a class="line" href="structScore.html"> 27</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structScore.html">Score</a></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span>{</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> time_t before;</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> time_t after;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> move_player;</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> move_box;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span>} score;</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> </div>
<div class="foldopen" id="foldopen00028" data-start="{" data-end="};">
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"><a class="line" href="structScore.html"> 28</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structScore.html">Score</a></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span>{</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> time_t before;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> time_t after;</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> move_player;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> move_box;</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span>} score;</div>
</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> </div>
<div class="foldopen" id="foldopen00035" data-start="{" data-end="};">
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"><a class="line" href="structessential__sdl.html"> 35</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structessential__sdl.html">essential_sdl</a></div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span>{</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> SDL_Window *window;</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> SDL_Renderer *renderer;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> size_window;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> size_box;</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> size_menu;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span>} dis;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> </div>
<div class="foldopen" id="foldopen00036" data-start="{" data-end="};">
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"><a class="line" href="structessential__sdl.html"> 36</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structessential__sdl.html">essential_sdl</a></div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span>{</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> SDL_Window *window;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> SDL_Renderer *renderer;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> size_window;</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> size_box;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> size_menu;</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span>} dis;</div>
</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span><span class="keywordtype">char</span> **creatArea2D (<span class="keyword">const</span> <span class="keywordtype">int</span> x, <span class="keyword">const</span> <span class="keywordtype">int</span> y);</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span><span class="keywordtype">void</span> free2D (<span class="keywordtype">char</span> **tab, <span class="keywordtype">int</span> x);</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span><span class="keywordtype">bool</span> isWin (<span class="keywordtype">char</span> **tab2d, vect *targets, <span class="keywordtype">int</span> nbr_targets);</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span><span class="keywordtype">bool</span> islose (<span class="keywordtype">char</span> **tab2d, <span class="keyword">const</span> <span class="keywordtype">int</span> N);</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span><span class="keywordtype">bool</span> blockBox (<span class="keywordtype">char</span> **tab2d, vect box_coor);</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span>vect plusVect (vect one, vect two);</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span><span class="keywordtype">int</span> inGameLoop (<span class="keywordtype">char</span> **tab2d, vect *dim_tab, vect *playerPos, vect *targets,</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <span class="keywordtype">int</span> nbr_targets, dis *display_user, score *score_user, <span class="keywordtype">bool</span> menu);</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span><span class="keywordtype">char</span> *timeToText(time_t time);</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span><span class="keywordtype">void</span> nullScore(score *player_score);</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span><span class="keywordtype">void</span> winOrLoseLoop(dis *display_user,score *score_user, <span class="keywordtype">bool</span> win);</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span><span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> scoreCalculator(score *score_user, <span class="keywordtype">bool</span> win);</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> </div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span><span class="preprocessor">#endif </span><span class="comment">// FONCTION_H</span></div>
<div class="ttc" id="astructScore_html"><div class="ttname"><a href="structScore.html">Score</a></div><div class="ttdef"><b>Definition</b> function.h:28</div></div>
<div class="ttc" id="astructVecteur_html"><div class="ttname"><a href="structVecteur.html">Vecteur</a></div><div class="ttdef"><b>Definition</b> function.h:22</div></div>
<div class="ttc" id="astructessential__sdl_html"><div class="ttname"><a href="structessential__sdl.html">essential_sdl</a></div><div class="ttdef"><b>Definition</b> function.h:36</div></div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> </div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span><span class="keywordtype">char</span> **creatArea2D (<span class="keyword">const</span> <span class="keywordtype">int</span> x, <span class="keyword">const</span> <span class="keywordtype">int</span> y);</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span><span class="keywordtype">void</span> free2D (<span class="keywordtype">char</span> **tab, <span class="keywordtype">int</span> x);</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span><span class="keywordtype">bool</span> isWin (<span class="keywordtype">char</span> **tab2d, vect *targets, <span class="keywordtype">int</span> nbr_targets);</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span><span class="keywordtype">bool</span> islose (<span class="keywordtype">char</span> **tab2d, <span class="keyword">const</span> <span class="keywordtype">int</span> N);</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span><span class="keywordtype">bool</span> blockBox (<span class="keywordtype">char</span> **tab2d, vect box_coor);</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span>vect plusVect (vect one, vect two);</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span><span class="keywordtype">int</span> inGameLoop (<span class="keywordtype">char</span> **tab2d, vect *dim_tab, vect *playerPos, vect *targets,</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="keywordtype">int</span> nbr_targets, dis *display_user, score *score_user, <span class="keywordtype">bool</span> menu);</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span><span class="keywordtype">char</span> *timeToText(time_t time);</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span><span class="keywordtype">void</span> nullScore(score *player_score);</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span><span class="keywordtype">void</span> winOrLoseLoop(dis *display_user,score *score_user, <span class="keywordtype">bool</span> win);</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span><span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> scoreCalculator(score *score_user, <span class="keywordtype">bool</span> win);</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span><span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> scoreCalculatorCyp(score *score_user, <span class="keywordtype">bool</span> win);</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span><span class="keywordtype">int</span> inEditorLoop (<span class="keywordtype">char</span> **tab2d, vect *dim_tab, vect *playerPos, vect *targets,</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> <span class="keywordtype">int</span> nbr_targets, dis *display_user,score *score_user, <span class="keywordtype">int</span> num_fichier);</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span><span class="keywordtype">int</span> titleScreen (dis *display_user);</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span><span class="preprocessor">#endif </span><span class="comment">// FONCTION_H</span></div>
<div class="ttc" id="astructScore_html"><div class="ttname"><a href="structScore.html">Score</a></div><div class="ttdef"><b>Definition</b> function.h:29</div></div>
<div class="ttc" id="astructVecteur_html"><div class="ttname"><a href="structVecteur.html">Vecteur</a></div><div class="ttdef"><b>Definition</b> function.h:23</div></div>
<div class="ttc" id="astructessential__sdl_html"><div class="ttname"><a href="structessential__sdl.html">essential_sdl</a></div><div class="ttdef"><b>Definition</b> function.h:37</div></div>
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