ça marche bordel
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@@ -12,12 +12,15 @@
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#define PLAYER_ON_TARGET 6
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typedef struct Vecteur
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{
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short int x;
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short int y;
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int x;
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int y;
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} vect;
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unsigned short int **creatArea2D(const unsigned int N);
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void screenDisplay( unsigned short int **tab,int size);
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void getStartPlayerPos(unsigned short int **tab2d, short int size, vect *playerPos );
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void inGameLoop(unsigned short int **tab2d,vect *playerPos );
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#endif // FONCTION_H
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