formatage

This commit is contained in:
2024-12-14 03:18:48 +01:00
parent d5abc56d1b
commit 5a2a2afe0a
2 changed files with 65 additions and 62 deletions

View File

@@ -1,4 +1,5 @@
#include "function.h"
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
@@ -37,14 +38,15 @@ creatArea2D (const unsigned int N)
return tab2d;
}
void free2D(unsigned short int **tab, int N)
void
free2D (unsigned short int **tab, int N)
{
int i;
for (i = 0; i < N; ++i)
{
free(tab[i]);
free (tab[i]);
}
free(tab);
free (tab);
return;
}
@@ -56,7 +58,6 @@ canIGoDirection (short int valueOfNCase, short int valueOfNPlusOneCase)
if ((valueOfNCase == BOX && valueOfNPlusOneCase == EMPTY)
|| (valueOfNCase == BOX && valueOfNPlusOneCase == TARGET))
{
if (valueOfNPlusOneCase == TARGET)
{
// Box on target
@@ -68,7 +69,6 @@ canIGoDirection (short int valueOfNCase, short int valueOfNPlusOneCase)
if ((valueOfNCase == BOX_ON_TARGET && valueOfNPlusOneCase == EMPTY)
|| (valueOfNCase == BOX_ON_TARGET && valueOfNPlusOneCase == TARGET))
{
if (valueOfNPlusOneCase == TARGET)
{
// Box on target and player on target too
@@ -99,14 +99,15 @@ move (unsigned short int **tab, vect *playerPos, vect direction)
short int valueOfNCase
= tab[playerPos->x + direction.x][playerPos->y + direction.y];
vect add = plusVect(*playerPos, direction);
add = plusVect(add,direction);
vect add = plusVect (*playerPos, direction);
add = plusVect (add, direction);
short int valueOfNPlusOneCase;
if(add.x < 0 || add.y < 0)
if (add.x < 0 || add.y < 0)
{
valueOfNPlusOneCase = WALL;
}else
}
else
{
valueOfNPlusOneCase = tab[add.x][add.y];
}
@@ -179,7 +180,10 @@ move (unsigned short int **tab, vect *playerPos, vect direction)
}
void
inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets,
inGameLoop (unsigned short int **tab2d,
int N,
vect *playerPos,
vect *targets,
int nbr_targets)
{
vect direction = { 0, 0 };
@@ -187,7 +191,6 @@ inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets,
bool finish = false;
while (!finish)
{
printf ("Utilisez Z/Q/S/D pour bouger, X pour quitter : ");
input = getchar ();
@@ -227,12 +230,12 @@ inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets,
printf ("\n");
if (isWin (tab2d, targets, nbr_targets))
{
puts("Win!");
puts ("Win!");
finish = true;
}
if (islose(tab2d, N))
if (islose (tab2d, N))
{
puts("lose!");
puts ("lose!");
finish = true;
}
screenDisplay (tab2d, N);
@@ -301,7 +304,7 @@ blockBox (unsigned short int **tab2d, vect box_coor)
{
int nbr_touch = 0;
vect card[4] = { { 0, -1 }, { 1, 0 }, { 0, 1 }, { -1, 0 } };
int indice_card[4] = {0};
int indice_card[4] = { 0 };
int id_box = -1;
int i;
for (i = 0; i < 4; ++i)
@@ -311,12 +314,11 @@ blockBox (unsigned short int **tab2d, vect box_coor)
if (val == BOX || val == WALL || val == BOX_ON_TARGET)
{
nbr_touch++;
if(val == BOX || val == BOX_ON_TARGET)
if (val == BOX || val == BOX_ON_TARGET)
{
id_box = nbr_touch -1;
id_box = nbr_touch - 1;
}
indice_card[nbr_touch - 1] = i;
}
}
if (nbr_touch == 0)
@@ -324,27 +326,30 @@ blockBox (unsigned short int **tab2d, vect box_coor)
if (nbr_touch >= 3)
{
if(id_box != -1)
if (id_box != -1)
{
vect test = plusVect(card[indice_card[(id_box+1) %3]], card[indice_card[(id_box+2) %3]]);
if (test.x == 0 && test.y == 0) return false;
vect test = plusVect (card[indice_card[(id_box + 1) % 3]],
card[indice_card[(id_box + 2) % 3]]);
if (test.x == 0 && test.y == 0)
return false;
}
return true;
}
if (nbr_touch == 2)
{
int id1 = indice_card[0];
int id2 = indice_card[1];
vect add = plusVect (card[id1], card[id2]);
if(lengthVect (add) == 2)
if (lengthVect (add) == 2)
{
if (id_box == -1) return true;
vect test = plusVect(card[indice_card[id_box]], card[indice_card[(id_box+1) %2]]);
test = plusVect(test, box_coor);
if (tab2d[test.x][test.y] == WALL) return true;
if (id_box == -1)
return true;
vect test = plusVect (card[indice_card[id_box]],
card[indice_card[(id_box + 1) % 2]]);
test = plusVect (test, box_coor);
if (tab2d[test.x][test.y] == WALL)
return true;
}
return false;
}
@@ -362,8 +367,10 @@ blockBox (unsigned short int **tab2d, vect box_coor)
while (!wall)
{
unsigned short int val = tab2d[current.x][current.y];
if (val == WALL) wall = true;
if (val == TARGET) return false;
if (val == WALL)
wall = true;
if (val == TARGET)
return false;
vect cur_nor = plusVect (current, normal);
val = tab2d[cur_nor.x][cur_nor.y];
@@ -371,10 +378,9 @@ blockBox (unsigned short int **tab2d, vect box_coor)
{
return false;
}
}
}
return true;
perror("error in blockBox");
exit(0);
perror ("error in blockBox");
exit (0);
}

View File

@@ -1,8 +1,8 @@
#ifndef FONCTION_H
#define FONCTION_H
#include <stdlib.h>
#include <stdbool.h>
#include <stdlib.h>
#include <time.h>
#define EMPTY 0
@@ -27,17 +27,14 @@ typedef struct Score
unsigned int move_box;
} score;
unsigned short int **creatArea2D(const unsigned int N);
void free2D(unsigned short int **tab, int N);
void screenDisplay( unsigned short int **tab,int size);
void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets, int nbr_targets);
bool isWin(unsigned short int **tab2d, vect *targets, int nbr_targets);
bool islose(unsigned short int ** tab2d,const int N);
bool blockBox(unsigned short int **tab2d, vect box_coor);
unsigned short int **creatArea2D (const unsigned int N);
void free2D (unsigned short int **tab, int N);
void screenDisplay (unsigned short int **tab, int size);
void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
vect *targets, int nbr_targets);
bool isWin (unsigned short int **tab2d, vect *targets, int nbr_targets);
bool islose (unsigned short int **tab2d, const int N);
bool blockBox (unsigned short int **tab2d, vect box_coor);
vect plusVect (vect one, vect two);
#endif // FONCTION_H