choix map fonctionne, a faire : score , affichage lose et win, custom.
Petit fix pour la lose 1 touché
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@@ -307,6 +307,8 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
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switch (input)
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{
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case SDL_SCANCODE_ESCAPE:
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if(menu) return 0;
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return -1;
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finish = true;
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break;
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case SDL_SCANCODE_D:
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@@ -396,10 +398,9 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
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vect size_txt = { display_user->size_menu,
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display_user->size_window };
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char txt_empty[100]
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= " "
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" ";
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= "Echap pour quitter ";
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displayTextSDL (display_user, txt_empty, coor_time,
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size_txt, 100);
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size_txt, 80);
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}
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}
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}
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@@ -614,3 +615,11 @@ char *timeToText (time_t time)
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snprintf (result, 20, "Time : %02d:%02d", min, sec);
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return result;
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}
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void nullScore(score *player_score)
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{
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player_score->after = 0;
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player_score->before = 0;
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player_score->move_box = 0;
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player_score->move_player = 0;
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}
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