choix map fonctionne, a faire : score , affichage lose et win, custom.
Petit fix pour la lose 1 touché
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@@ -51,5 +51,6 @@ vect plusVect (vect one, vect two);
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int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
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int nbr_targets, dis *display_user, score *score_user, bool menu);
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char *timeToText(time_t time);
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void nullScore(score *player_score);
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#endif // FONCTION_H
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