display SDL
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@@ -1,5 +1,7 @@
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#include "function.h"
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#include "display.h"
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#include <SDL2/SDL_render.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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@@ -181,7 +183,7 @@ move (unsigned short int **tab, vect *playerPos, vect direction)
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void
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inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets,
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int nbr_targets)
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int nbr_targets, dis *display_user)
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{
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vect direction = { 0, 0 };
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char input;
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@@ -236,6 +238,7 @@ inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets,
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finish = true;
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}
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screenDisplay (tab2d, N);
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screenDisplaySDL(tab2d, display_user);
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}
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}
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