display SDL

This commit is contained in:
2024-12-14 13:05:38 +01:00
parent 19a05574ab
commit 54e7f38ff2
14 changed files with 182 additions and 10 deletions

View File

@@ -1,5 +1,7 @@
#include "function.h"
#include "display.h"
#include <SDL2/SDL_render.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
@@ -181,7 +183,7 @@ move (unsigned short int **tab, vect *playerPos, vect direction)
void
inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets,
int nbr_targets)
int nbr_targets, dis *display_user)
{
vect direction = { 0, 0 };
char input;
@@ -236,6 +238,7 @@ inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets,
finish = true;
}
screenDisplay (tab2d, N);
screenDisplaySDL(tab2d, display_user);
}
}