fix emplacement de function
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@@ -16,5 +16,6 @@ void initSDL (dis *display_user);
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void displayTextSDL(dis *display_user,char *text, vect coor, vect size, int font_size);
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void screenDisplayGameSDL (char **tab,vect dim_tab, dis *display_user, vect *player_pos, int fov, vect direction);
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void backgroundDisplay(dis *display_user,int bg);
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void playAudio(int sfx);
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#endif // !DISPLAY_H
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@@ -5,4 +5,5 @@ vect *fileToTab2D (const char *name_file, char **tab,
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const unsigned N, vect *player, int *nbr_targets);
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int countCustomMaps(char *name_directory);
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char ** generatorMenu(char *name_directory, vect *size, vect *pos_player);
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void save_grid_to_file(int filename, char **tab2D);
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#endif // !READ_H
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