debut du title menu

This commit is contained in:
cyjullien1
2025-01-07 20:10:08 +01:00
parent d3209409fb
commit 30e0440d07
3 changed files with 49 additions and 7 deletions

View File

@@ -622,6 +622,44 @@ int inEditorLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
return -2;
}
/**
*
* \brief La fonction permet de faire la boucle de l'éditeur.
* \param tab2d Le tableau 2d carre.
* \return renvoie -2 ce qui signifie l'editeur
*/
int titleScreen (char **tab2d, vect *dim_tab, dis *display_user)
{
char input;
bool finish = false;
SDL_Event event;
while (!finish)
{
while (SDL_PollEvent (&event))
{
if (event.type == SDL_KEYDOWN)
{
input = event.key.keysym.scancode;
switch (input)
{
case SDL_SCANCODE_RETURN:
playAudio(0);
return -1;
break;
}
}
}
SDL_Delay (16);
}
return -3;
}
/**
* \brief Cette fonction verrifie si la partie est gagnante.
* \param tab2d Le tableau 2D du jeu.

View File

@@ -81,13 +81,12 @@ int main ()
vect *playerPos = (vect *)malloc (sizeof (vect));
vect *targets = {0};
int nbr_targets;
score playerScore = {0};
char **tab2d = creatArea2D (SIZE_PLAY, SIZE_PLAY);
score score_user = {0, 0, 0,0};
int num_fichier=0;
vect dim = {SIZE_PLAY, SIZE_PLAY};
int output = -1;
int output = -3;
vect dim_menu = {0, 0};
vect pos = {4, 1};
@@ -95,11 +94,10 @@ int main ()
backgroundDisplay(&display_user,0);
vect null = {0, 0};
output = inGameLoop (menu, &dim_menu, &pos, &null , 1,
&display_user, &score_user, true);
//output = inGameLoop (menu, &dim_menu, &pos, &null , 1,
// &display_user, &score_user, true);
nullScore(&score_user);
SDL_RenderClear(display_user.renderer);
SDL_Event event;
//mixeur audio
// Initialisation de SDL_mixer
@@ -116,10 +114,9 @@ int main ()
Mix_Volume(-1,MIX_MAX_VOLUME); // Définit le volume maximal pour tous les canaux
Mix_VolumeMusic(MIX_MAX_VOLUME / 2);
// Loop pour le jeu entier menu et les jeux.
Mix_PlayMusic(music_menu, -1);
output = -3;
while(output != 0)
{
SDL_RenderClear(display_user.renderer);
@@ -137,6 +134,12 @@ int main ()
Mix_PlayMusic(music_editor, -1);
backgroundDisplay(&display_user,2);
output = inEditorLoop(tab2d, &dim, playerPos, targets, nbr_targets, &display_user,&score_user ,num_fichier);
}
else if(output == -3)
{
Mix_PlayMusic(music_menu, -1);
backgroundDisplay(&display_user,0);
output = titleScreen(tab2d, &dim, &display_user);
}
else
{