player animation

This commit is contained in:
cyjullien1
2025-01-07 23:22:13 +01:00
parent f566362d1c
commit 2d6a251f3c
9 changed files with 50 additions and 16 deletions

View File

@@ -14,7 +14,7 @@ void displayImage (SDL_Renderer *renderer, SDL_Texture *texture, vect pos,
int size);
void initSDL (dis *display_user);
void displayTextSDL(dis *display_user,char *text, vect coor, vect size, int font_size);
void screenDisplayGameSDL (char **tab,vect dim_tab, dis *display_user, vect *player_pos, int fov);
void screenDisplayGameSDL (char **tab,vect dim_tab, dis *display_user, vect *player_pos, int fov, vect direction);
void backgroundDisplay(dis *display_user,int bg);
#endif // !DISPLAY_H

View File

@@ -55,6 +55,7 @@ char *timeToText(time_t time);
void nullScore(score *player_score);
void winOrLoseLoop(dis *display_user,score *score_user, bool win);
unsigned int scoreCalculator(score *score_user, bool win);
unsigned int scoreCalculatorCyp(score *score_user, bool win);
int inEditorLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
int nbr_targets, dis *display_user,score *score_user, int num_fichier);
int titleScreen (dis *display_user);