player animation
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@@ -14,7 +14,7 @@ void displayImage (SDL_Renderer *renderer, SDL_Texture *texture, vect pos,
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int size);
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void initSDL (dis *display_user);
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void displayTextSDL(dis *display_user,char *text, vect coor, vect size, int font_size);
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void screenDisplayGameSDL (char **tab,vect dim_tab, dis *display_user, vect *player_pos, int fov);
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void screenDisplayGameSDL (char **tab,vect dim_tab, dis *display_user, vect *player_pos, int fov, vect direction);
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void backgroundDisplay(dis *display_user,int bg);
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#endif // !DISPLAY_H
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@@ -55,6 +55,7 @@ char *timeToText(time_t time);
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void nullScore(score *player_score);
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void winOrLoseLoop(dis *display_user,score *score_user, bool win);
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unsigned int scoreCalculator(score *score_user, bool win);
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unsigned int scoreCalculatorCyp(score *score_user, bool win);
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int inEditorLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
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int nbr_targets, dis *display_user,score *score_user, int num_fichier);
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int titleScreen (dis *display_user);
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