win
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@@ -2,6 +2,7 @@
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#define FONCTION_H
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#include <stdlib.h>
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#include <stdbool.h>
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#define EMPTY 0
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#define WALL 1
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@@ -19,7 +20,8 @@ typedef struct Vecteur
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unsigned short int **creatArea2D(const unsigned int N);
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void screenDisplay( unsigned short int **tab,int size);
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void inGameLoop(unsigned short int **tab2d,vect *playerPos );
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void inGameLoop (unsigned short int **tab2d, vect *playerPos, vect *targets, int nbr_targets);
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bool isWin(unsigned short int **tab2d, vect *targets, int nbr_targets);
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#endif // FONCTION_H
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