fix size play dinamic
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@@ -156,7 +156,7 @@ void move (unsigned short int **tab, vect *playerPos, vect direction)
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}
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}
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}
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}
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void inGameLoop (unsigned short int **tab2d, vect *playerPos, vect *targets, int nbr_targets)
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void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets, int nbr_targets)
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{
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{
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vect direction = { 0, 0 };
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vect direction = { 0, 0 };
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char input;
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char input;
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@@ -205,7 +205,7 @@ void inGameLoop (unsigned short int **tab2d, vect *playerPos, vect *targets, int
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{
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{
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finish = true;
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finish = true;
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}
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}
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screenDisplay (tab2d, 32);
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screenDisplay (tab2d, N);
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}
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}
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}
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}
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@@ -20,7 +20,7 @@ typedef struct Vecteur
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unsigned short int **creatArea2D(const unsigned int N);
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unsigned short int **creatArea2D(const unsigned int N);
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void screenDisplay( unsigned short int **tab,int size);
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void screenDisplay( unsigned short int **tab,int size);
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void inGameLoop (unsigned short int **tab2d, vect *playerPos, vect *targets, int nbr_targets);
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void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets, int nbr_targets);
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bool isWin(unsigned short int **tab2d, vect *targets, int nbr_targets);
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bool isWin(unsigned short int **tab2d, vect *targets, int nbr_targets);
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#endif // FONCTION_H
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#endif // FONCTION_H
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12
main.c
12
main.c
@@ -1,17 +1,19 @@
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#include <stdio.h>
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#include <stdio.h>
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#include "function.h"
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#include "function.h"
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#include "display.h"
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#include "read.h"
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#include "read.h"
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#include "display.h"
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#define SIZE_PLAY 24
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int main()
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int main()
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{
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{
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vect *playerPos = (vect *)malloc(sizeof(vect));
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vect *playerPos = (vect *)malloc(sizeof(vect));
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vect *targets;
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vect *targets;
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int nbr_targets;
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int nbr_targets;
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unsigned short int **tab2d = creatArea2D(32);
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unsigned short int **tab2d = creatArea2D(SIZE_PLAY);
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targets = fileToTab2D("test.txt", tab2d, 32, playerPos, &nbr_targets);
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targets = fileToTab2D("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
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screenDisplay(tab2d, 32);
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screenDisplay(tab2d, SIZE_PLAY);
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inGameLoop(tab2d,playerPos, targets, nbr_targets);
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inGameLoop(tab2d, SIZE_PLAY, playerPos, targets, nbr_targets);
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free(playerPos);
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free(playerPos);
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return 0;
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return 0;
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}
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}
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