fix size play dinamic
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@@ -20,7 +20,7 @@ typedef struct Vecteur
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unsigned short int **creatArea2D(const unsigned int N);
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void screenDisplay( unsigned short int **tab,int size);
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void inGameLoop (unsigned short int **tab2d, vect *playerPos, vect *targets, int nbr_targets);
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void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets, int nbr_targets);
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bool isWin(unsigned short int **tab2d, vect *targets, int nbr_targets);
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#endif // FONCTION_H
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