fix size play dinamic
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@@ -156,7 +156,7 @@ void move (unsigned short int **tab, vect *playerPos, vect direction)
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}
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}
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void inGameLoop (unsigned short int **tab2d, vect *playerPos, vect *targets, int nbr_targets)
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void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets, int nbr_targets)
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{
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vect direction = { 0, 0 };
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char input;
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@@ -205,7 +205,7 @@ void inGameLoop (unsigned short int **tab2d, vect *playerPos, vect *targets, int
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{
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finish = true;
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}
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screenDisplay (tab2d, 32);
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screenDisplay (tab2d, N);
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}
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}
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