fix deplacement out of range
This commit is contained in:
@@ -24,6 +24,8 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targe
|
||||
bool isWin(unsigned short int **tab2d, vect *targets, int nbr_targets);
|
||||
bool islose(unsigned short int ** tab2d,const int N);
|
||||
bool blockBox(unsigned short int **tab2d, vect box_coor);
|
||||
vect plusVect (vect one, vect two);
|
||||
|
||||
#endif // FONCTION_H
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user