format
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18
display.c
18
display.c
@@ -1,17 +1,17 @@
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#include <stdio.h>
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#include "display.h"
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#include <stdio.h>
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void screenDisplay( unsigned short int **tab,int size)
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void
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screenDisplay (unsigned short int **tab, int size)
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{
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//puts("0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 ");
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char element[7] ={' ','#','S','.','*','@','+'} ;
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for(int i=0;i<size;++i)
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// puts("0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 ");
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char element[7] = { ' ', '#', 'S', '.', '*', '@', '+' };
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for (int i = 0; i < size; ++i)
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{
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for(int j=0;j<size;++j)
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for (int j = 0; j < size; ++j)
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{
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printf("%c ",element[tab[i][j]]);
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printf ("%c ", element[tab[i][j]]);
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}
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puts("");
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puts ("");
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}
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}
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@@ -180,10 +180,7 @@ move (unsigned short int **tab, vect *playerPos, vect direction)
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}
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void
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inGameLoop (unsigned short int **tab2d,
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int N,
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vect *playerPos,
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vect *targets,
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inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets,
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int nbr_targets)
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{
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vect direction = { 0, 0 };
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33
main.c
33
main.c
@@ -1,28 +1,29 @@
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#include <stdio.h>
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#include <time.h>
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#include "display.h"
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#include "function.h"
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#include "read.h"
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#include "display.h"
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#include <stdio.h>
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#include <time.h>
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#define SIZE_PLAY 24
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int main()
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int
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main ()
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{
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vect *playerPos = (vect *)malloc(sizeof(vect));
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vect *playerPos = (vect *)malloc (sizeof (vect));
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vect *targets;
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int nbr_targets;
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score playerScore;
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playerScore.before = time(NULL);
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unsigned short int **tab2d = creatArea2D(SIZE_PLAY);
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targets = fileToTab2D("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
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screenDisplay(tab2d, SIZE_PLAY);
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inGameLoop(tab2d, SIZE_PLAY, playerPos, targets, nbr_targets);
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playerScore.before = time (NULL);
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unsigned short int **tab2d = creatArea2D (SIZE_PLAY);
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targets
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= fileToTab2D ("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
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screenDisplay (tab2d, SIZE_PLAY);
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inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets);
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playerScore.after = time(NULL);
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printf("%ld\n", playerScore.after - playerScore.before);
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free2D(tab2d, SIZE_PLAY);
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free(playerPos);
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free(targets);
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playerScore.after = time (NULL);
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printf ("%ld\n", playerScore.after - playerScore.before);
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free2D (tab2d, SIZE_PLAY);
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free (playerPos);
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free (targets);
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return 0;
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}
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2
read.c
2
read.c
@@ -48,6 +48,6 @@ fileToTab2D (const char *name_file, unsigned short int **tab, const unsigned N,
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exit (-1);
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}
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}
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fclose(file);
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fclose (file);
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return targets;
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}
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