format
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@@ -1,7 +1,8 @@
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#include <stdio.h>
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#include "display.h"
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#include <stdio.h>
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void screenDisplay( unsigned short int **tab,int size)
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void
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screenDisplay (unsigned short int **tab, int size)
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{
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// puts("0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 ");
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char element[7] = { ' ', '#', 'S', '.', '*', '@', '+' };
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@@ -13,5 +14,4 @@ void screenDisplay( unsigned short int **tab,int size)
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}
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puts ("");
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}
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}
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@@ -180,10 +180,7 @@ move (unsigned short int **tab, vect *playerPos, vect direction)
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}
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void
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inGameLoop (unsigned short int **tab2d,
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int N,
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vect *playerPos,
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vect *targets,
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inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets,
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int nbr_targets)
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{
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vect direction = { 0, 0 };
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13
main.c
13
main.c
@@ -1,12 +1,13 @@
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#include <stdio.h>
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#include <time.h>
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#include "display.h"
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#include "function.h"
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#include "read.h"
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#include "display.h"
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#include <stdio.h>
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#include <time.h>
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#define SIZE_PLAY 24
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int main()
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int
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main ()
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{
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vect *playerPos = (vect *)malloc (sizeof (vect));
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vect *targets;
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@@ -14,11 +15,11 @@ int main()
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score playerScore;
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playerScore.before = time (NULL);
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unsigned short int **tab2d = creatArea2D (SIZE_PLAY);
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targets = fileToTab2D("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
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targets
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= fileToTab2D ("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
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screenDisplay (tab2d, SIZE_PLAY);
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inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets);
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playerScore.after = time (NULL);
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printf ("%ld\n", playerScore.after - playerScore.before);
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free2D (tab2d, SIZE_PLAY);
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