la lose fonctionne mais il faut corriger deplacement
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@@ -3,6 +3,7 @@
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void screenDisplay( unsigned short int **tab,int size)
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{
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puts("0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 ");
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char element[7] ={' ','#','S','.','*','@','+'} ;
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for(int i=0;i<size;++i)
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{
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151
function.c
151
function.c
@@ -82,7 +82,8 @@ canIGoDirection (short int valueOfNCase, short int valueOfNPlusOneCase)
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return 0;
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}
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void move (unsigned short int **tab, vect *playerPos, vect direction)
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void
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move (unsigned short int **tab, vect *playerPos, vect direction)
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{
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short int valueOfNCase
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= tab[playerPos->x + direction.x][playerPos->y + direction.y];
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@@ -156,7 +157,9 @@ void move (unsigned short int **tab, vect *playerPos, vect direction)
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}
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}
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void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets, int nbr_targets)
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void
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inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets,
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int nbr_targets)
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{
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vect direction = { 0, 0 };
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char input;
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@@ -197,19 +200,26 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targe
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direction.y = 0;
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}
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system ("clear");
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//system ("clear");
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move (tab2d, playerPos, direction);
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printf ("\n");
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if (isWin (tab2d, targets, nbr_targets))
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{
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puts("Win!");
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finish = true;
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}
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if (islose(tab2d, N))
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{
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puts("lose!");
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finish = true;
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}
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screenDisplay (tab2d, N);
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}
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}
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bool isWin(unsigned short int **tab2d, vect *targets, int nbr_targets)
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bool
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isWin (unsigned short int **tab2d, vect *targets, int nbr_targets)
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{
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int i;
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for (i = 0; i < nbr_targets; ++i)
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@@ -223,3 +233,136 @@ bool isWin(unsigned short int **tab2d, vect *targets, int nbr_targets)
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}
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return true;
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}
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bool
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islose (unsigned short int **tab2d, const int N)
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{
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int x = 0, y = 0;
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for (x = 0; x < N; ++x)
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{
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for (y = 0; y < N; ++y)
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{
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bool isblock = false;
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if (tab2d[x][y] == BOX)
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{
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vect box;
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box.x = x;
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box.y = y;
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isblock = blockBox (tab2d, N, box);
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}
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if (isblock)
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{
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printf("%d %d", x, y);
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return true;
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}
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}
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}
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return false;
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}
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vect
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plusVect (vect one, vect two)
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{
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vect result;
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result.x = one.x + two.x;
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result.y = one.y + two.y;
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return result;
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}
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int
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lengthVect (vect vector)
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{
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return abs (vector.x) + abs (vector.y);
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}
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bool
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blockBox (unsigned short int **tab2d, const int N, vect box_coor)
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{
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int nbr_touch = 0;
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vect card[4] = { { 0, -1 }, { 1, 0 }, { 0, 1 }, { -1, 0 } };
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int *indice_card = NULL;
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int id_box = -1;
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int i;
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for (i = 0; i < 4; ++i)
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{
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vect test = plusVect (box_coor, card[i]);
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unsigned short int val = tab2d[test.x][test.y];
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if (val == BOX || val == WALL || val == BOX_ON_TARGET)
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{
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nbr_touch++;
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if(val == BOX || val == BOX_ON_TARGET)
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{
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id_box = nbr_touch -1;
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}
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indice_card = realloc (indice_card, sizeof (int) * nbr_touch);
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indice_card[nbr_touch - 1] = i;
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printf("i = %d, (%d, %d)\n", i, test.x, test.y);
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}
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}
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printf("nbr_touch = %d\n", nbr_touch);
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if (nbr_touch == 0)
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return false;
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if (nbr_touch >= 3)
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{
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if(id_box != -1)
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{
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vect test = plusVect(card[indice_card[(id_box+1) %3]], card[indice_card[(id_box+2) %3]]);
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if (test.x == 0 && test.y == 0) return false;
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}
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return true;
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}
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if (nbr_touch == 2)
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{
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int id1 = indice_card[0];
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int id2 = indice_card[1];
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vect add = plusVect (card[id1], card[id2]);
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if(lengthVect (add) == 2)
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{
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if (id_box == -1) return true;
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vect test = plusVect(card[indice_card[id_box]], card[indice_card[(id_box+1) %2]]);
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test = plusVect(test, box_coor);
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printf("Vect test : %d %d\n", test.x, test.y);
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if (tab2d[test.x][test.y] == WALL) return true;
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}
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return false;
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}
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vect normal = card[indice_card[0]];
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vect director1 = card[(indice_card[0] + 1) % 4];
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vect director2 = card[(indice_card[0] + 1) % 4];
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vect dir_test[2] = { director1, director2 };
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bool wall = false;
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vect current = plusVect (box_coor, director1);
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for (int i = 0; i < 2; ++i)
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{
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vect current = plusVect (box_coor, dir_test[i]);
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while (!wall)
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{
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unsigned short int val = tab2d[current.x][current.y];
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if (val == WALL) wall = true;
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if (val == TARGET) return false;
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vect cur_nor = plusVect (current, normal);
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val = tab2d[cur_nor.x][cur_nor.y];
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if (val != WALL || val != BOX || val != BOX_ON_TARGET)
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{
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puts("false");
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return false;
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}
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}
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puts("fait");
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}
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return true;
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perror("error in blockBox");
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exit(0);
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}
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@@ -22,6 +22,8 @@ unsigned short int **creatArea2D(const unsigned int N);
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void screenDisplay( unsigned short int **tab,int size);
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void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets, int nbr_targets);
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bool isWin(unsigned short int **tab2d, vect *targets, int nbr_targets);
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bool islose(unsigned short int ** tab2d,const int N);
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bool blockBox(unsigned short int **tab2d, const int N, vect box_coor);
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#endif // FONCTION_H
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1
main.c
1
main.c
@@ -13,6 +13,7 @@ int main()
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unsigned short int **tab2d = creatArea2D(SIZE_PLAY);
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targets = fileToTab2D("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
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screenDisplay(tab2d, SIZE_PLAY);
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printf("player (%d, %d)", playerPos->x, playerPos->y);
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inGameLoop(tab2d, SIZE_PLAY, playerPos, targets, nbr_targets);
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free(playerPos);
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return 0;
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