la lose fonctionne mais il faut corriger deplacement
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@@ -22,6 +22,8 @@ unsigned short int **creatArea2D(const unsigned int N);
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void screenDisplay( unsigned short int **tab,int size);
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void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets, int nbr_targets);
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bool isWin(unsigned short int **tab2d, vect *targets, int nbr_targets);
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bool islose(unsigned short int ** tab2d,const int N);
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bool blockBox(unsigned short int **tab2d, const int N, vect box_coor);
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#endif // FONCTION_H
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