la lose fonctionne mais il faut corriger deplacement
This commit is contained in:
171
function.c
171
function.c
@@ -82,7 +82,8 @@ canIGoDirection (short int valueOfNCase, short int valueOfNPlusOneCase)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void move (unsigned short int **tab, vect *playerPos, vect direction)
|
||||
void
|
||||
move (unsigned short int **tab, vect *playerPos, vect direction)
|
||||
{
|
||||
short int valueOfNCase
|
||||
= tab[playerPos->x + direction.x][playerPos->y + direction.y];
|
||||
@@ -156,7 +157,9 @@ void move (unsigned short int **tab, vect *playerPos, vect direction)
|
||||
}
|
||||
}
|
||||
|
||||
void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets, int nbr_targets)
|
||||
void
|
||||
inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets,
|
||||
int nbr_targets)
|
||||
{
|
||||
vect direction = { 0, 0 };
|
||||
char input;
|
||||
@@ -197,29 +200,169 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targe
|
||||
direction.y = 0;
|
||||
}
|
||||
|
||||
system ("clear");
|
||||
//system ("clear");
|
||||
move (tab2d, playerPos, direction);
|
||||
|
||||
printf ("\n");
|
||||
if (isWin(tab2d, targets, nbr_targets))
|
||||
{
|
||||
finish = true;
|
||||
}
|
||||
if (isWin (tab2d, targets, nbr_targets))
|
||||
{
|
||||
puts("Win!");
|
||||
finish = true;
|
||||
}
|
||||
if (islose(tab2d, N))
|
||||
{
|
||||
puts("lose!");
|
||||
finish = true;
|
||||
}
|
||||
screenDisplay (tab2d, N);
|
||||
}
|
||||
}
|
||||
|
||||
bool isWin(unsigned short int **tab2d, vect *targets, int nbr_targets)
|
||||
bool
|
||||
isWin (unsigned short int **tab2d, vect *targets, int nbr_targets)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < nbr_targets; ++i)
|
||||
{
|
||||
int x = targets[i].x;
|
||||
int y = targets[i].y;
|
||||
if (tab2d[x][y] != BOX_ON_TARGET)
|
||||
{
|
||||
return false;
|
||||
int x = targets[i].x;
|
||||
int y = targets[i].y;
|
||||
if (tab2d[x][y] != BOX_ON_TARGET)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
islose (unsigned short int **tab2d, const int N)
|
||||
{
|
||||
int x = 0, y = 0;
|
||||
for (x = 0; x < N; ++x)
|
||||
{
|
||||
for (y = 0; y < N; ++y)
|
||||
{
|
||||
bool isblock = false;
|
||||
if (tab2d[x][y] == BOX)
|
||||
{
|
||||
vect box;
|
||||
box.x = x;
|
||||
box.y = y;
|
||||
isblock = blockBox (tab2d, N, box);
|
||||
}
|
||||
|
||||
if (isblock)
|
||||
{
|
||||
printf("%d %d", x, y);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
vect
|
||||
plusVect (vect one, vect two)
|
||||
{
|
||||
vect result;
|
||||
result.x = one.x + two.x;
|
||||
result.y = one.y + two.y;
|
||||
return result;
|
||||
}
|
||||
|
||||
int
|
||||
lengthVect (vect vector)
|
||||
{
|
||||
return abs (vector.x) + abs (vector.y);
|
||||
}
|
||||
|
||||
bool
|
||||
blockBox (unsigned short int **tab2d, const int N, vect box_coor)
|
||||
{
|
||||
int nbr_touch = 0;
|
||||
vect card[4] = { { 0, -1 }, { 1, 0 }, { 0, 1 }, { -1, 0 } };
|
||||
int *indice_card = NULL;
|
||||
int id_box = -1;
|
||||
int i;
|
||||
for (i = 0; i < 4; ++i)
|
||||
{
|
||||
vect test = plusVect (box_coor, card[i]);
|
||||
unsigned short int val = tab2d[test.x][test.y];
|
||||
if (val == BOX || val == WALL || val == BOX_ON_TARGET)
|
||||
{
|
||||
nbr_touch++;
|
||||
if(val == BOX || val == BOX_ON_TARGET)
|
||||
{
|
||||
id_box = nbr_touch -1;
|
||||
}
|
||||
|
||||
indice_card = realloc (indice_card, sizeof (int) * nbr_touch);
|
||||
indice_card[nbr_touch - 1] = i;
|
||||
|
||||
printf("i = %d, (%d, %d)\n", i, test.x, test.y);
|
||||
}
|
||||
}
|
||||
printf("nbr_touch = %d\n", nbr_touch);
|
||||
if (nbr_touch == 0)
|
||||
return false;
|
||||
|
||||
if (nbr_touch >= 3)
|
||||
{
|
||||
if(id_box != -1)
|
||||
{
|
||||
vect test = plusVect(card[indice_card[(id_box+1) %3]], card[indice_card[(id_box+2) %3]]);
|
||||
if (test.x == 0 && test.y == 0) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if (nbr_touch == 2)
|
||||
{
|
||||
|
||||
int id1 = indice_card[0];
|
||||
int id2 = indice_card[1];
|
||||
vect add = plusVect (card[id1], card[id2]);
|
||||
if(lengthVect (add) == 2)
|
||||
{
|
||||
if (id_box == -1) return true;
|
||||
vect test = plusVect(card[indice_card[id_box]], card[indice_card[(id_box+1) %2]]);
|
||||
test = plusVect(test, box_coor);
|
||||
printf("Vect test : %d %d\n", test.x, test.y);
|
||||
if (tab2d[test.x][test.y] == WALL) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
vect normal = card[indice_card[0]];
|
||||
vect director1 = card[(indice_card[0] + 1) % 4];
|
||||
vect director2 = card[(indice_card[0] + 1) % 4];
|
||||
vect dir_test[2] = { director1, director2 };
|
||||
|
||||
bool wall = false;
|
||||
vect current = plusVect (box_coor, director1);
|
||||
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
vect current = plusVect (box_coor, dir_test[i]);
|
||||
while (!wall)
|
||||
{
|
||||
unsigned short int val = tab2d[current.x][current.y];
|
||||
if (val == WALL) wall = true;
|
||||
if (val == TARGET) return false;
|
||||
|
||||
vect cur_nor = plusVect (current, normal);
|
||||
val = tab2d[cur_nor.x][cur_nor.y];
|
||||
if (val != WALL || val != BOX || val != BOX_ON_TARGET)
|
||||
{
|
||||
puts("false");
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
puts("fait");
|
||||
}
|
||||
return true;
|
||||
perror("error in blockBox");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user