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@@ -199,7 +199,6 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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if (event.type == SDL_KEYDOWN)
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{
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input = event.key.keysym.scancode;
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printf ("%c\n", input);
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switch (input)
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{
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case SDL_SCANCODE_ESCAPE:
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