191 lines
5.8 KiB
Rust
191 lines
5.8 KiB
Rust
use crate::utils::string_to_polygon;
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use crate::{polygon_draw::*, utils::string_to_color};
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use serde::{Deserialize, Serialize};
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use kira::{AudioManager, sound::static_sound::StaticSoundData};
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use iced::mouse;
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use iced::widget::canvas;
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use iced::widget::canvas::Stroke;
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use iced::widget::canvas::Style;
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use iced::{Color, Rectangle, Renderer, Theme};
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use std::f32::consts::PI;
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use std::time::Duration;
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#[derive(Serialize, Deserialize)]
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pub struct Music {
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pub poly_frame: Vec<(f32, PolygonFrame)>,
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pub nb_sec_for_rev: f32,
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pub file_name: String,
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pub length: f32,
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#[serde(skip)]
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teta: f32,
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#[serde(skip)]
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pub current_delta: f32,
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}
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impl Music {
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fn find_poly_frame(&mut self, delta: f32) -> &mut PolygonFrame {
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if let Some(i) = self
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.poly_frame
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.windows(2)
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.position(|w| w[0].0 <= delta && delta < w[1].0)
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{
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&mut self.poly_frame[i].1
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} else {
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&mut self.poly_frame.last_mut().unwrap().1
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}
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}
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~PUBLIC~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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pub fn current_frame(&self, delta: f32) -> &PolygonFrame {
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if let Some(i) = self
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.poly_frame
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.windows(2)
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.position(|w| w[0].0 <= delta && delta < w[1].0)
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{
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&self.poly_frame[i].1
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} else {
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&self.poly_frame.last().unwrap().1
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}
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}
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pub fn default() -> Music {
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Music {
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poly_frame: vec![(0.0, PolygonFrame::default())],
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nb_sec_for_rev: 1.0,
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file_name: "Default Name".to_string(),
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length: 60.0,
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teta: 0.,
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current_delta: 0.,
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}
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}
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pub fn update_frame(&mut self) {
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for (_, p) in &mut self.poly_frame {
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p.update();
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}
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}
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pub fn fix_teta(&mut self, delta: f32) {
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let new_teta = delta % self.nb_sec_for_rev * 2.0 * PI / self.nb_sec_for_rev;
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self.teta = new_teta;
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}
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pub fn apply_tick(&mut self, delta: f32, time_btw: Duration, audio_manager: &mut AudioManager) {
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let teta_temp = self.teta;
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self.teta +=
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2.0 * PI * (1.0 / self.nb_sec_for_rev) * (time_btw.as_millis() as f32 / 1_000.0);
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self.teta %= 2.0 * PI;
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let currrent_teta = self.teta;
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let current_frame = self.find_poly_frame(delta);
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current_frame.teta = currrent_teta;
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let sound_to_play = current_frame.all_sound_to_play_btw(teta_temp, current_frame.teta);
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for sound in sound_to_play {
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audio_manager
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.play(sound.clone())
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.expect("Error to play sound");
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~SET~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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pub fn set_sound(
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&mut self,
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delta: f32,
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index: usize,
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sound: StaticSoundData,
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sound_name: String,
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) {
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let current_frame = self.find_poly_frame(delta);
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current_frame.polygons[index].sound = sound;
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current_frame.polygons[index].sound_name = sound_name;
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}
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pub fn set_teta(&mut self, delta: f32, index: usize, teta: f32) {
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self.find_poly_frame(delta).polygons[index].global_teta = teta;
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}
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pub fn set_color(&mut self, delta: f32, index: usize, color_name: String) {
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let current_frame = self.find_poly_frame(delta);
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current_frame.polygons[index].color = string_to_color(&color_name);
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current_frame.polygons[index].color_name = color_name;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ADD/REMOVE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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pub fn add_point(&mut self, delta: f32) {
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let pos = self
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.poly_frame
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.binary_search_by(|(d, _)| d.partial_cmp(&delta).unwrap())
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.unwrap_or_else(|e| e);
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self.poly_frame
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.insert(pos, (delta, self.current_frame(delta).clone()));
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}
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pub fn add_polygon(&mut self, delta: f32, polygon_name: String) {
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let current_frame = self.find_poly_frame(delta);
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let poly = string_to_polygon(polygon_name);
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current_frame.polygons.push(poly);
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}
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pub fn remove_polygon(&mut self, delta: f32, i: usize) {
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self.find_poly_frame(delta).polygons.remove(i);
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}
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}
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impl<Message> canvas::Program<Message> for Music {
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// No internal state
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type State = ();
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fn draw(
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&self,
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_state: &(),
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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_cursor: mouse::Cursor,
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) -> Vec<canvas::Geometry> {
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let mut frame = canvas::Frame::new(renderer, bounds.size());
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let mut toggle_color = true;
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let padding = 8.;
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let w = bounds.width - (padding * 2.);
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for (delta, _) in &self.poly_frame {
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let x = delta / self.length * w + padding;
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frame.fill_rectangle(
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iced::Point { x: x, y: 0.0 },
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frame.size(),
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if toggle_color {
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Color::from_rgb(0.3, 0.3, 0.3)
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} else {
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Color::from_rgb(0.1, 0.1, 0.1)
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},
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);
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toggle_color = !toggle_color;
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}
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frame.stroke_rectangle(
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iced::Point { x: 0.0, y: 0.0 },
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frame.size(),
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Stroke {
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width: 16.0,
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..Stroke::default()
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},
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);
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let x = self.current_delta / self.length * w + padding;
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frame.stroke_rectangle(
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iced::Point::new(x, 0.),
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iced::Size {
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width: 0.,
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height: bounds.height,
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},
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Stroke {
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width: 4.0,
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style: Style::Solid(Color::from_rgb(1.0, 0.0, 0.0)),
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..Stroke::default()
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},
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);
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// Then, we produce the geometry
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vec![frame.into_geometry()]
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}
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}
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