Files
Polymusic/src/music.rs
2025-07-09 01:31:03 +02:00

191 lines
5.8 KiB
Rust

use crate::utils::string_to_polygon;
use crate::{polygon_draw::*, utils::string_to_color};
use serde::{Deserialize, Serialize};
use kira::{AudioManager, sound::static_sound::StaticSoundData};
use iced::mouse;
use iced::widget::canvas;
use iced::widget::canvas::Stroke;
use iced::widget::canvas::Style;
use iced::{Color, Rectangle, Renderer, Theme};
use std::f32::consts::PI;
use std::time::Duration;
#[derive(Serialize, Deserialize)]
pub struct Music {
pub poly_frame: Vec<(f32, PolygonFrame)>,
pub nb_sec_for_rev: f32,
pub file_name: String,
pub length: f32,
#[serde(skip)]
teta: f32,
#[serde(skip)]
pub current_delta: f32,
}
impl Music {
fn find_poly_frame(&mut self, delta: f32) -> &mut PolygonFrame {
if let Some(i) = self
.poly_frame
.windows(2)
.position(|w| w[0].0 <= delta && delta < w[1].0)
{
&mut self.poly_frame[i].1
} else {
&mut self.poly_frame.last_mut().unwrap().1
}
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~PUBLIC~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pub fn current_frame(&self, delta: f32) -> &PolygonFrame {
if let Some(i) = self
.poly_frame
.windows(2)
.position(|w| w[0].0 <= delta && delta < w[1].0)
{
&self.poly_frame[i].1
} else {
&self.poly_frame.last().unwrap().1
}
}
pub fn default() -> Music {
Music {
poly_frame: vec![(0.0, PolygonFrame::default())],
nb_sec_for_rev: 1.0,
file_name: "Default Name".to_string(),
length: 60.0,
teta: 0.,
current_delta: 0.,
}
}
pub fn update_frame(&mut self) {
for (_, p) in &mut self.poly_frame {
p.update();
}
}
pub fn fix_teta(&mut self, delta: f32) {
let new_teta = delta % self.nb_sec_for_rev * 2.0 * PI / self.nb_sec_for_rev;
self.teta = new_teta;
}
pub fn apply_tick(&mut self, delta: f32, time_btw: Duration, audio_manager: &mut AudioManager) {
let teta_temp = self.teta;
self.teta +=
2.0 * PI * (1.0 / self.nb_sec_for_rev) * (time_btw.as_millis() as f32 / 1_000.0);
self.teta %= 2.0 * PI;
let currrent_teta = self.teta;
let current_frame = self.find_poly_frame(delta);
current_frame.teta = currrent_teta;
let sound_to_play = current_frame.all_sound_to_play_btw(teta_temp, current_frame.teta);
for sound in sound_to_play {
audio_manager
.play(sound.clone())
.expect("Error to play sound");
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~SET~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pub fn set_sound(
&mut self,
delta: f32,
index: usize,
sound: StaticSoundData,
sound_name: String,
) {
let current_frame = self.find_poly_frame(delta);
current_frame.polygons[index].sound = sound;
current_frame.polygons[index].sound_name = sound_name;
}
pub fn set_teta(&mut self, delta: f32, index: usize, teta: f32) {
self.find_poly_frame(delta).polygons[index].global_teta = teta;
}
pub fn set_color(&mut self, delta: f32, index: usize, color_name: String) {
let current_frame = self.find_poly_frame(delta);
current_frame.polygons[index].color = string_to_color(&color_name);
current_frame.polygons[index].color_name = color_name;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ADD/REMOVE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pub fn add_point(&mut self, delta: f32) {
let pos = self
.poly_frame
.binary_search_by(|(d, _)| d.partial_cmp(&delta).unwrap())
.unwrap_or_else(|e| e);
self.poly_frame
.insert(pos, (delta, self.current_frame(delta).clone()));
}
pub fn add_polygon(&mut self, delta: f32, polygon_name: String) {
let current_frame = self.find_poly_frame(delta);
let poly = string_to_polygon(polygon_name);
current_frame.polygons.push(poly);
}
pub fn remove_polygon(&mut self, delta: f32, i: usize) {
self.find_poly_frame(delta).polygons.remove(i);
}
}
impl<Message> canvas::Program<Message> for Music {
// No internal state
type State = ();
fn draw(
&self,
_state: &(),
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<canvas::Geometry> {
let mut frame = canvas::Frame::new(renderer, bounds.size());
let mut toggle_color = true;
let padding = 8.;
let w = bounds.width - (padding * 2.);
for (delta, _) in &self.poly_frame {
let x = delta / self.length * w + padding;
frame.fill_rectangle(
iced::Point { x: x, y: 0.0 },
frame.size(),
if toggle_color {
Color::from_rgb(0.3, 0.3, 0.3)
} else {
Color::from_rgb(0.1, 0.1, 0.1)
},
);
toggle_color = !toggle_color;
}
frame.stroke_rectangle(
iced::Point { x: 0.0, y: 0.0 },
frame.size(),
Stroke {
width: 16.0,
..Stroke::default()
},
);
let x = self.current_delta / self.length * w + padding;
frame.stroke_rectangle(
iced::Point::new(x, 0.),
iced::Size {
width: 0.,
height: bounds.height,
},
Stroke {
width: 4.0,
style: Style::Solid(Color::from_rgb(1.0, 0.0, 0.0)),
..Stroke::default()
},
);
// Then, we produce the geometry
vec![frame.into_geometry()]
}
}