polygon struct and draw polygons

This commit is contained in:
2025-05-29 22:05:37 +02:00
parent 3a83937ced
commit ba220d1b8f
2 changed files with 79 additions and 41 deletions

View File

@@ -12,17 +12,16 @@ pub trait RotationExt {
}
impl RotationExt for Vector {
fn rotate(&mut self, teta: f32) -> Self {
let temp_x = self.x;
let temp_y = self.y;
self.x = temp_x * teta.cos() - temp_y * teta.sin();
self.y = temp_x * teta.sin() + temp_y * teta.cos();
*self
fn rotate(&mut self, teta: f32) -> Vector {
Vector::new(
self.x * teta.cos() - self.y * teta.sin(),
self.x * teta.sin() + self.y * teta.cos(),
)
}
}
pub struct PolygonFrame {
pub radius: f32,
pub teta: f32,
pub polygons: Vec<Polygon>,
}
impl<Message> canvas::Program<Message> for PolygonFrame {
@@ -37,27 +36,34 @@ impl<Message> canvas::Program<Message> for PolygonFrame {
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<canvas::Geometry> {
// We prepare a new `Frame`
let mut frame = canvas::Frame::new(renderer, bounds.size());
let radius = frame.size().width / 2.0 - 32.0;
let mut vec = Vector::new(0.0, -radius);
let c = frame.center();
// We create a `Path` representing a simple circle
let circle = canvas::Path::circle(frame.center(), self.radius);
let mut vec = Vector::new(0.0, -self.radius);
let line = canvas::Path::line(
frame.center() + vec,
frame.center() + vec.rotate(2.0 * PI / 3.0),
);
let dot = canvas::Path::circle(frame.center() + vec.rotate(self.teta), 10.0);
// Draw all polygons by there points
for poly in &self.polygons {
let l = poly.points_teta.len();
let mut line: canvas::Path;
let mut t1: f32;
let mut t2: f32;
for i in 0..l {
t1 = poly.points_teta[i] + poly.global_teta;
t2 = poly.points_teta[(i + 1) % l] + poly.global_teta;
line = canvas::Path::line(c + vec.rotate(t1), c + vec.rotate(t2));
frame.stroke(
&line,
Stroke {
width: 5.0,
style: Style::Solid(Color::BLACK),
..Stroke::default()
},
);
}
}
frame.stroke(
&line,
Stroke {
width: 5.0,
..Stroke::default()
},
);
// And fill it with some color
// Draw Circle
let circle = canvas::Path::circle(frame.center(), radius);
frame.stroke(
&circle,
Stroke {
@@ -66,9 +72,35 @@ impl<Message> canvas::Program<Message> for PolygonFrame {
..Stroke::default()
},
);
// Draw the red dot on the current position
let dot = canvas::Path::circle(frame.center() + vec.rotate(self.teta), 5.0);
frame.fill(&dot, Color::from_rgb(1.0, 0.0, 0.0));
// Draw the frame
frame.stroke_rectangle(
iced::Point { x: 0.0, y: 0.0 },
frame.size(),
Stroke {
width: 16.0,
..Stroke::default()
},
);
// Then, we produce the geometry
vec![frame.into_geometry()]
}
}
pub struct Polygon {
pub global_teta: f32,
pub points_teta: Vec<f32>,
}
impl Polygon {
pub fn triangle(teta: f32) -> Self {
Polygon {
global_teta: teta,
points_teta: vec![0.0, 2.0 * PI / 3.0, 4.0 * PI / 3.0],
}
}
}