Files
Azzteroid/game_controller.gd
2025-09-09 23:52:08 +02:00

125 lines
3.5 KiB
GDScript

extends Node
signal player_hit(bool)
signal start_game_one_player
signal start_game_two_player
signal go_to_menu(String)
signal point_gain(int, Vector2)
signal go_to_score_saver(int)
var is_multiplayer := false
var actual_score := 0
var score :Score
var delay_btw_input = 0.2
var current_ui = ""
var delay_input := 0.0
var music = AudioStreamPlayer.new()
func _music_finished():
music.play()
func _ready() -> void:
music.volume_db = -10
music.autoplay = true
music.play()
music.stream = load("res://audio/exodus.ogg")
music.connect("finished", _music_finished)
add_child(music)
connect("start_game_one_player",start_one_player)
connect("start_game_two_player",start_two_player)
connect("go_to_score_saver", start_score_saver)
connect("go_to_menu", start_menu)
if FileAccess.file_exists("user://Score.res"):
score = ResourceLoader.load("user://Score.res")
else:
score = Score.new()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("quit"):
get_tree().quit()
elif event is InputEventJoypadMotion:
var array_ui = ["right", "left", "up", "down"]
var max := 0.0
var max_ui := ""
for ui in array_ui:
if max < Input.get_action_strength(ui):
max = Input.get_action_strength(ui)
max_ui = ui
if max < 0.5 :
delay_input = delay_btw_input
current_ui = ""
else:
current_ui = max_ui
func _process(delta: float) -> void:
if current_ui != "":
if delay_input < delay_btw_input:
delay_input += delta
else:
var uiEvent = InputEventAction.new()
uiEvent.action = "ui_" + current_ui
uiEvent.pressed = true
Input.parse_input_event(uiEvent)
delay_input = 0.0
func start_one_player()->void:
get_tree().change_scene_to_file("res://scene/main_game.tscn")
func start_two_player()->void:
is_multiplayer = true
get_tree().change_scene_to_file("res://scene/main_game_2_player.tscn")
func start_menu(user_name : String)->void:
if is_multiplayer:
var temp = score.score_multiplayer.get(user_name, -1.0)
if temp < actual_score:
score.score_multiplayer[user_name] = actual_score
else:
var temp = score.score_singleplayer.get(user_name, -1.0)
if temp < actual_score:
score.score_singleplayer[user_name] = actual_score
user_name = ""
actual_score = 0
is_multiplayer = false
score.save()
get_tree().call_deferred("change_scene_to_file", "res://scene/load_screen.tscn")
func start_score_saver(score: int)->void:
actual_score = score
get_tree().call_deferred("change_scene_to_file", "res://scene/score_saver.tscn")
func get_scoreboard_singleplayer() -> String:
return " 1 Player" + _get_scoreboard(score.score_singleplayer)
func get_scoreboard_multiplayer() -> String:
return " 2 Player" + _get_scoreboard(score.score_multiplayer)
func _get_scoreboard(dict: Dictionary) -> String:
var text = ""
var tableau_paires = []
for key in dict:
tableau_paires.append({"key": key, "value": dict[key]})
tableau_paires.sort_custom(func(a, b): return a["value"] > b["value"])
for i in range(clamp(5, 0, tableau_paires.size())):
text += "\n" + str(i+1) + ". " + tableau_paires[i]["key"] + " : " + display_score(tableau_paires[i]["value"])
if tableau_paires.size() < 5:
for i in range(5 - tableau_paires.size()):
text += "\n" + str(tableau_paires.size()+ i+1) + ". " + "---- : ----"
return text
func display_score(score: int) -> String:
var number_str = str(score)
var result = ""
var counter = 0
for i in range(number_str.length() - 1, -1, -1):
result = number_str[i] + result
counter += 1
if counter % 3 == 0 and i != 0:
result = "_" + result
return result