extends CanvasLayer # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if Input.is_action_just_pressed("back") and $Control/ScrollContainer.visible: $Control/VBoxContainer.visible = true $Control/ScrollContainer.visible = false $"Control/VBoxContainer/HBoxContainer/buttons/1".grab_focus() func _on_scores_pressed() -> void: $Control/VBoxContainer.grab_focus() $Control/VBoxContainer.visible = false $Control/ScrollContainer.visible = true