extends CanvasLayer @export var box_player1: HBoxContainer @export var label_score: Label var player_life:= 3 var score := 0 var time := 0.0 @export var show_score :PackedScene = load("res://scene/score_particles.tscn") func _ready() -> void: GameController.connect("player_hit", update_player) GameController.connect("point_gain", update_score) func _process(delta: float) -> void: time += delta func update_score(add : int, ast_pos: Vector2)->void: var temp = 1.5 ** (5-add) * (1 + (time / 100)) spawn_score(temp,ast_pos) score += temp label_score.text = str(score) func update_player(_type:bool) -> void: player_life -= 1 if player_life < 0: GameController.emit_signal("go_to_score_saver", score) box_player1.get_children(false)[player_life].visible = false func spawn_score(score: int,pos : Vector2)->void: var new = show_score.instantiate() new.global_position = pos new.score = score get_parent().add_child(new)