[gd_scene load_steps=5 format=3 uid="uid://btcb75wp78ory"] [ext_resource type="PackedScene" uid="uid://36q833dx6dmq" path="res://ship.tscn" id="1_1oj5k"] [ext_resource type="PackedScene" uid="uid://b6hqwxrexoa2n" path="res://spawner.tscn" id="2_yx7mw"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_1oj5k"] size = Vector2(20, 640) [sub_resource type="RectangleShape2D" id="RectangleShape2D_yx7mw"] size = Vector2(640, 20) [node name="main_game" type="Node2D"] [node name="ColorRect" type="ColorRect" parent="."] offset_right = 640.0 offset_bottom = 640.0 color = Color(0, 0, 0, 1) [node name="Camera2D" type="Camera2D" parent="."] position = Vector2(320, 320) [node name="CharacterBody2D" parent="." instance=ExtResource("1_1oj5k")] position = Vector2(156, 206) [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(0, 320) shape = SubResource("RectangleShape2D_1oj5k") [node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(640, 320) shape = SubResource("RectangleShape2D_1oj5k") [node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(320, 0) shape = SubResource("RectangleShape2D_yx7mw") [node name="CollisionShape2D4" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(320, 640) shape = SubResource("RectangleShape2D_yx7mw") [node name="spawner" parent="." node_paths=PackedStringArray("player") instance=ExtResource("2_yx7mw")] player = NodePath("../CharacterBody2D") distance = 500.0