extends RigidBody2D class_name Shoot @export var SPEED : float = 100.0 var destroy = false var is_in := true var direction: Vector2: set(val): direction = val.normalized() * SPEED var time := 0.0 func _ready() -> void: add_to_group("shoot") func _process(delta: float) -> void: linear_velocity = direction time += delta if time >= 2: self.queue_free()