fix for the release
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@@ -27,6 +27,7 @@ func _is_in_false(body: Node2D) -> void:
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var new_ship = ship_scene.instantiate()
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new_ship.position = body.position.rotated(PI) *.95
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new_ship.rotation = body.rotation
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new_ship.player_2 = body.player_2
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get_parent().call_deferred("add_child",new_ship)
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spawner.player = new_ship
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body.queue_free()
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