final is here
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17
script/ui.gd
17
script/ui.gd
@@ -5,7 +5,7 @@ extends CanvasLayer
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var player_life:= 3
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var score := 0
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var time := 0.0
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@export var show_score :PackedScene = load("res://scene/score_particles.tscn")
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func _ready() -> void:
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GameController.connect("player_hit", update_player)
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@@ -14,12 +14,21 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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time += delta
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func update_score(add : int)->void:
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score += 2 ** (5-add) * (1 + (time / 100))
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func update_score(add : int, ast_pos: Vector2)->void:
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var temp = 2 ** (5-add) * (1 + (time / 100))
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spawn_score(temp,ast_pos)
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score += temp
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label_score.text = str(score)
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func update_player() -> void:
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func update_player(_type:bool) -> void:
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player_life -= 1
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if player_life < 0:
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GameController.emit_signal("go_to_score_saver", score)
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box_player1.get_children(false)[player_life].visible = false
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func spawn_score(score: int,pos : Vector2)->void:
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var new = show_score.instantiate()
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new.global_position = pos
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new.score = score
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get_parent().add_child(new)
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