final is here

This commit is contained in:
2025-09-08 21:58:22 +02:00
parent 2781204d6d
commit f91ae53533
20 changed files with 269 additions and 74 deletions

View File

@@ -8,6 +8,7 @@ var delay_dup := 0.0
@export var particles := load("res://scene/destroy.tscn")
@export var asteroidx1 : = load("res://scene/asteroidx1.tscn")
@export var asteroidx2 : = load("res://scene/asteroidx2.tscn")
@export var asteroidx3 : = load("res://scene/asteroidx3.tscn")
@@ -65,10 +66,12 @@ func _on_body_entered(body: Node) -> void:
elif body.is_in_group("shoot"):
body.destroy = true
body.queue_free()
GameController.emit_signal("point_gain", type)
GameController.emit_signal("point_gain", type, global_position)
split()
elif body is Ship and !body.is_inv():
body.is_currently_hit = true
direction = (global_position - body.global_position).normalized()
body.velocity += direction * 10
#GameController.emit_signal("player_hit")