fix scoreboard and ready for release
This commit is contained in:
@@ -2,11 +2,7 @@
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importer="texture"
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type="CompressedTexture2D"
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<<<<<<< HEAD
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uid="uid://ogs1yl8487x0"
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=======
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uid="uid://ci8v25oyjsta7"
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>>>>>>> f50b0c1686c78e46b2924e970f95ca8aa439b973
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uid="uid://h4tabd6254am"
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path="res://.godot/imported/banner.png-becbe5b95b7f582b376b39bf2d9a8088.ctex"
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metadata={
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"vram_texture": false
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@@ -2,11 +2,7 @@
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importer="texture"
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type="CompressedTexture2D"
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<<<<<<< HEAD
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uid="uid://d2t2mkm5q0868"
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=======
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uid="uid://dhte4m2jqqnk3"
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>>>>>>> f50b0c1686c78e46b2924e970f95ca8aa439b973
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uid="uid://dqmdgjgqyswc2"
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path="res://.godot/imported/hero.png-fdcb9bce42f62e97d19e35f646c3e9ae.ctex"
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metadata={
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"vram_texture": false
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@@ -2,11 +2,7 @@
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importer="texture"
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type="CompressedTexture2D"
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<<<<<<< HEAD
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uid="uid://dpnb3i8b6w3wb"
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=======
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uid="uid://c16lf6uuia72r"
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>>>>>>> f50b0c1686c78e46b2924e970f95ca8aa439b973
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uid="uid://lukh8731866p"
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path="res://.godot/imported/icon.png-50ce51b05e583df21dba5e6ade4274ef.ctex"
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metadata={
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"vram_texture": false
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@@ -2,11 +2,7 @@
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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<<<<<<< HEAD
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uid="uid://ctwv2itux4wq8"
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=======
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uid="uid://bfyklo8ca5kji"
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>>>>>>> f50b0c1686c78e46b2924e970f95ca8aa439b973
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uid="uid://d0wklfsmkjpf5"
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path="res://.godot/imported/theme.ogg-2a8b680f31de6ed20a965148078a2666.oggvorbisstr"
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[deps]
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@@ -9,7 +9,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../export/Azzteroid.x86_64"
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export_path="../../export/files/Azzteroid.x86_64"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@@ -51,7 +51,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../export/html/index.html"
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export_path="../../html/index.html"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@@ -95,7 +95,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../export/html/Azzteroid.exe"
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export_path="../../../Downloads/Azzteroid.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@@ -93,10 +93,10 @@ func start_score_saver(score: int)->void:
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func get_scoreboard_singleplayer(n_lignes: int = 0) -> String:
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return " 1 Player" + _get_scoreboard(score.score_singleplayer, n_lignes)
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return _get_scoreboard(score.score_singleplayer, n_lignes)
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func get_scoreboard_multiplayer(n_lignes: int = 0) -> String:
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return " 2 Player" + _get_scoreboard(score.score_multiplayer, n_lignes)
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return _get_scoreboard(score.score_multiplayer, n_lignes)
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func _get_scoreboard(dict: Dictionary, n_lignes: int) -> String:
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var text = ""
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@@ -107,10 +107,14 @@ func _get_scoreboard(dict: Dictionary, n_lignes: int) -> String:
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if n_lignes == 0:
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n_lignes = clamp( tableau_paires.size(), 5, 1000)
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for i in range(clamp(n_lignes, 0, tableau_paires.size())):
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text += "\n" + str(i+1) + ". " + tableau_paires[i]["key"] + " : " + display_score(tableau_paires[i]["value"])
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text += str(i+1) + ". " + tableau_paires[i]["key"] + " : " + display_score(tableau_paires[i]["value"])
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if i < n_lignes-1:
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text+="\n"
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if tableau_paires.size() < n_lignes:
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for i in range(n_lignes - tableau_paires.size()):
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text += "\n" + str(tableau_paires.size()+ i+1) + ". " + "---- : ----"
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text += str(tableau_paires.size()+ i+1) + ". " + "---- : ----"
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if i < n_lignes - tableau_paires.size() -1 :
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text += "\n"
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return text
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func display_score(score: int) -> String:
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://jx8hrj6k1ju8"]
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[gd_scene load_steps=12 format=3 uid="uid://jx8hrj6k1ju8"]
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[ext_resource type="PackedScene" uid="uid://d1ugwu6dqomtg" path="res://scene/wall.tscn" id="1_7iavl"]
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[ext_resource type="Theme" uid="uid://b46gto6k33wqr" path="res://theme.tres" id="3_7iavl"]
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@@ -45,10 +45,27 @@ func _ready() -> void:
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[sub_resource type="GDScript" id="GDScript_u3kfb"]
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script/source = "extends Label
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func _ready() -> void:
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text = GameController.get_scoreboard_multiplayer(5)
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text = GameController.get_scoreboard_multiplayer(5)
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"
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_pyuau"]
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[sub_resource type="GDScript" id="GDScript_mjrrj"]
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script/source = "extends ScrollContainer
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var speed_scrool = 0.2
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@export var delay := 0.0
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func _process(delta: float) -> void:
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if visible:
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delay += delta
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if delay >= speed_scrool:
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if Input.is_action_pressed(\"down\"):
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scroll_vertical += 20
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delay = 0
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elif Input.is_action_pressed(\"up\"):
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scroll_vertical -= 20
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delay = 0
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"
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[sub_resource type="GDScript" id="GDScript_8llpu"]
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script/source = "extends Label
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@@ -58,14 +75,6 @@ func _ready() -> void:
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text = GameController.get_scoreboard_singleplayer()
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"
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[sub_resource type="GDScript" id="GDScript_dyrmm"]
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script/source = "extends Label
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func _ready() -> void:
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text = GameController.get_scoreboard_multiplayer()
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"
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[node name="load_screen" type="Node2D"]
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[node name="wall" parent="." node_paths=PackedStringArray("spawner") instance=ExtResource("1_7iavl")]
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@@ -164,57 +173,116 @@ layout_mode = 2
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theme = ExtResource("3_7iavl")
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theme_override_constants/separation = 64
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[node name="Label" type="Label" parent="CanvasLayer/Control/VBoxContainer/HBoxContainer/scores"]
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[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Control/VBoxContainer/HBoxContainer/scores"]
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layout_mode = 2
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theme_override_constants/separation = 15
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[node name="1player" type="Label" parent="CanvasLayer/Control/VBoxContainer/HBoxContainer/scores/VBoxContainer"]
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layout_mode = 2
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text = "1 Player"
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horizontal_alignment = 1
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[node name="1pscore" type="Label" parent="CanvasLayer/Control/VBoxContainer/HBoxContainer/scores/VBoxContainer"]
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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theme = ExtResource("3_7iavl")
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theme_override_font_sizes/font_size = 16
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horizontal_alignment = 1
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autowrap_mode = 1
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script = SubResource("GDScript_dogtj")
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[node name="Label2" type="Label" parent="CanvasLayer/Control/VBoxContainer/HBoxContainer/scores"]
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[node name="VBoxContainer2" type="VBoxContainer" parent="CanvasLayer/Control/VBoxContainer/HBoxContainer/scores"]
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layout_mode = 2
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theme_override_constants/separation = 15
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[node name="2player" type="Label" parent="CanvasLayer/Control/VBoxContainer/HBoxContainer/scores/VBoxContainer2"]
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layout_mode = 2
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text = "2 Player"
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horizontal_alignment = 1
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[node name="2pscore" type="Label" parent="CanvasLayer/Control/VBoxContainer/HBoxContainer/scores/VBoxContainer2"]
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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theme = ExtResource("3_7iavl")
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theme_override_font_sizes/font_size = 16
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horizontal_alignment = 1
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autowrap_mode = 1
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script = SubResource("GDScript_u3kfb")
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[node name="ScrollContainer" type="ScrollContainer" parent="CanvasLayer/Control"]
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[node name="Control" type="Control" parent="CanvasLayer/Control"]
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visible = false
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custom_minimum_size = Vector2(0, 320)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ScrollContainer" type="ScrollContainer" parent="CanvasLayer/Control/Control"]
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custom_minimum_size = Vector2(500, 500)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -7.0
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offset_right = 7.0
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offset_left = -318.0
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offset_top = -250.0
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offset_right = 318.0
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offset_bottom = 250.0
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grow_horizontal = 2
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grow_vertical = 2
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focus_next = NodePath(".")
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focus_previous = NodePath(".")
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theme = ExtResource("3_7iavl")
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draw_focus_border = true
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horizontal_scroll_mode = 0
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script = SubResource("GDScript_mjrrj")
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[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Control/ScrollContainer"]
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[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Control/Control/ScrollContainer"]
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layout_mode = 2
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size_flags_horizontal = 6
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size_flags_vertical = 4
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theme = ExtResource("3_7iavl")
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theme_override_constants/separation = 32
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theme_override_constants/separation = 16
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[node name="Label" type="Label" parent="CanvasLayer/Control/ScrollContainer/HBoxContainer"]
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[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Control/Control/ScrollContainer/HBoxContainer"]
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layout_mode = 2
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[node name="1player" type="Label" parent="CanvasLayer/Control/Control/ScrollContainer/HBoxContainer/VBoxContainer"]
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custom_minimum_size = Vector2(300, 0)
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layout_mode = 2
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theme = ExtResource("3_7iavl")
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text = "1 Player"
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horizontal_alignment = 1
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[node name="Label" type="Label" parent="CanvasLayer/Control/Control/ScrollContainer/HBoxContainer/VBoxContainer"]
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custom_minimum_size = Vector2(280, 0)
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layout_mode = 2
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size_flags_vertical = 0
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theme = ExtResource("3_7iavl")
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theme_override_font_sizes/font_size = 16
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theme_override_styles/normal = SubResource("StyleBoxEmpty_pyuau")
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horizontal_alignment = 1
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autowrap_mode = 1
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script = SubResource("GDScript_8llpu")
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[node name="Label2" type="Label" parent="CanvasLayer/Control/ScrollContainer/HBoxContainer"]
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[node name="VBoxContainer2" type="VBoxContainer" parent="CanvasLayer/Control/Control/ScrollContainer/HBoxContainer"]
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layout_mode = 2
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[node name="2player" type="Label" parent="CanvasLayer/Control/Control/ScrollContainer/HBoxContainer/VBoxContainer2"]
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custom_minimum_size = Vector2(300, 0)
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layout_mode = 2
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theme = ExtResource("3_7iavl")
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text = "2 Player"
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horizontal_alignment = 1
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[node name="2pscore" type="Label" parent="CanvasLayer/Control/Control/ScrollContainer/HBoxContainer/VBoxContainer2"]
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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size_flags_vertical = 0
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theme = ExtResource("3_7iavl")
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theme_override_font_sizes/font_size = 16
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theme_override_styles/normal = SubResource("StyleBoxEmpty_pyuau")
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script = SubResource("GDScript_dyrmm")
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horizontal_alignment = 1
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autowrap_mode = 1
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script = SubResource("GDScript_u3kfb")
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[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/HBoxContainer/buttons/1" to="CanvasLayer/Control/VBoxContainer/HBoxContainer/buttons/1" method="_on_pressed"]
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[connection signal="pressed" from="CanvasLayer/Control/VBoxContainer/HBoxContainer/buttons/2" to="CanvasLayer/Control/VBoxContainer/HBoxContainer/buttons/2" method="_on_pressed"]
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@@ -8,12 +8,12 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("back") and $Control/ScrollContainer.visible:
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if (Input.is_action_just_pressed("back") or Input.is_action_just_pressed("ui_accept")) and $Control/Control.visible:
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$Control/VBoxContainer.visible = true
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$Control/ScrollContainer.visible = false
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$Control/Control.visible = false
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$"Control/VBoxContainer/HBoxContainer/buttons/1".grab_focus()
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func _on_scores_pressed() -> void:
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$Control/VBoxContainer.grab_focus()
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$Control/VBoxContainer.visible = false
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$Control/ScrollContainer.visible = true
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$Control/Control.visible = true
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