fix
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@@ -26,6 +26,7 @@ GameController="*res://game_controller.gd"
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window/size/viewport_width=640
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window/size/viewport_height=640
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window/size/mode=3
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window/stretch/mode="viewport"
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window/stretch/scale_mode="integer"
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window/vsync/vsync_mode=0
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@@ -45,16 +45,17 @@ func _ready() -> void:
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tableau_paires.sort_custom(func(a, b): return a[\"value\"] > b[\"value\"])
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text += \" 1 Player\"
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for i in range(clamp(5, 0, tableau_paires.size())):
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text += \"\\n\" + str(i+1) + \"e \" + tableau_paires[i][\"key\"] + \" : \" + str(tableau_paires[i][\"value\"])
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text += \"\\n\" + str(i+1) + \". \" + tableau_paires[i][\"key\"] + \" : \" + str(tableau_paires[i][\"value\"])
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if tableau_paires.size() < 5:
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for i in range(5 - tableau_paires.size()):
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text += \"\\n\" + str(tableau_paires.size()+ i+1) + \"e \" + \"---- : ----\"
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text += \"\\n\" + str(tableau_paires.size()+ i+1) + \". \" + \"---- : ----\"
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"
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[sub_resource type="GDScript" id="GDScript_u3kfb"]
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script/source = "extends Label
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func _ready() -> void:
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var tableau_paires = []
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for key in GameController.score.score_multiplayer:
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tableau_paires.append({\"key\": key, \"value\": GameController.score.score_multiplayer[key]})
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@@ -62,10 +63,10 @@ func _ready() -> void:
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tableau_paires.sort_custom(func(a, b): return a[\"value\"] > b[\"value\"])
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text += \" 2 Players\"
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for i in range(clamp(5, 0, tableau_paires.size())):
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text += \"\\n\" + str(i+1) + \"e \" + tableau_paires[i][\"key\"] + \" : \" + str(tableau_paires[i][\"value\"])
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text += \"\\n\" + str(i+1) + \". \" + tableau_paires[i][\"key\"] + \" : \" + str(tableau_paires[i][\"value\"])
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if tableau_paires.size() < 5:
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for i in range(5 - tableau_paires.size()):
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text += \"\\n\" + str(tableau_paires.size()+ i+1) + \"e \" + \"---- : ----\"
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text += \"\\n\" + str(tableau_paires.size()+ i+1) + \". \" + \"---- : ----\"
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"
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[node name="load_screen" type="Node2D"]
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@@ -87,7 +87,7 @@ offset_top = 2.0
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offset_right = 638.0
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offset_bottom = 424.0
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theme = ExtResource("1_sa1is")
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theme_override_font_sizes/font_size = 64
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theme_override_font_sizes/font_size = 32
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text = "Player Name 0/15:"
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horizontal_alignment = 1
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vertical_alignment = 1
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@@ -6,10 +6,11 @@ var player_name := ""
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func _ready() -> void:
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label_name.text = "Score:" + str(GameController.actual_score) + "\n"
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if GameController.is_multiplayer:
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label_name.text = "Team Name 0/8:"
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label_name.text += "Team Name 0/8:"
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else:
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label_name.text = "Player Name 0/8:"
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label_name.text += "Player Name 0/8:"
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func _on_item_list_item_activated(index: int) -> void:
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@@ -24,9 +25,10 @@ func _on_item_list_item_activated(index: int) -> void:
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elif nbr < 8:
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player_name += temp
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nbr = player_name.length()
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label_name.text = "Score:" + str(GameController.actual_score) + "\n"
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if GameController.is_multiplayer:
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label_name.text = "Team Name "
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label_name.text += "Team Name "
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else:
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label_name.text = "Player Name "
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label_name.text += "Player Name "
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label_name.text += str(nbr) +"/8:\n" + player_name
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@@ -15,7 +15,7 @@ func _process(delta: float) -> void:
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time += delta
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func update_score(add : int, ast_pos: Vector2)->void:
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var temp = 2 ** (5-add) * (1 + (time / 100))
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var temp = 1.5 ** (5-add) * (1 + (time / 100))
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spawn_score(temp,ast_pos)
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score += temp
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label_score.text = str(score)
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