score board
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@@ -68,7 +68,7 @@ func spawn():
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var new_global_position = Vector2(distance,0).rotated(randf_range(0.0, 360))
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new.global_position = new_global_position
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new.direction = (player.global_position - new_global_position).normalized()
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new.SPEED = (randf() * 50 + 50) * ( 1 + (global_time / 200))
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new.SPEED = (randf() * 50 + 50) * ( 1 + (global_time / 100))
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add_child(new)
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