score board

This commit is contained in:
2025-09-10 12:13:36 +02:00
parent 09c0dfe072
commit 95297aea0c
11 changed files with 233 additions and 11 deletions

19
script/canvas_load.gd Normal file
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@@ -0,0 +1,19 @@
extends CanvasLayer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_just_pressed("back") and $Control/ScrollContainer.visible:
$Control/VBoxContainer.visible = true
$Control/ScrollContainer.visible = false
$"Control/VBoxContainer/HBoxContainer/buttons/1".grab_focus()
func _on_scores_pressed() -> void:
$Control/VBoxContainer.grab_focus()
$Control/VBoxContainer.visible = false
$Control/ScrollContainer.visible = true

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@@ -0,0 +1 @@
uid://dkolsh66l73k0

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@@ -68,7 +68,7 @@ func spawn():
var new_global_position = Vector2(distance,0).rotated(randf_range(0.0, 360))
new.global_position = new_global_position
new.direction = (player.global_position - new_global_position).normalized()
new.SPEED = (randf() * 50 + 50) * ( 1 + (global_time / 200))
new.SPEED = (randf() * 50 + 50) * ( 1 + (global_time / 100))
add_child(new)