init
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22
destroy.tscn
Normal file
22
destroy.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bl3ans3gkp8ll"]
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[ext_resource type="Texture2D" uid="uid://ckgjtmh5asu4w" path="res://assets/shoot.png" id="1_4xjek"]
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[ext_resource type="Script" uid="uid://bgbncoa145y1l" path="res://destroy.gd" id="2_owou8"]
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[sub_resource type="Gradient" id="Gradient_owou8"]
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offsets = PackedFloat32Array(0, 0.553333, 1)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.772549, 1, 1, 1, 0)
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[node name="CPUParticles2D" type="CPUParticles2D"]
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emitting = false
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amount = 16
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texture = ExtResource("1_4xjek")
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lifetime = 2.5
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one_shot = true
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explosiveness = 0.5
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randomness = 0.46
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spread = 180.0
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gravity = Vector2(0, 0)
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initial_velocity_max = 50.0
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color_ramp = SubResource("Gradient_owou8")
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script = ExtResource("2_owou8")
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