This commit is contained in:
2025-09-04 19:18:28 +02:00
parent 3f2ca68a4f
commit 6e599c8f1c
5 changed files with 30 additions and 26 deletions

View File

@@ -6,9 +6,11 @@ extends Node2D
@export var asteroidx4 : PackedScene
@export var player : CharacterBody2D
@export var distance:= 600.0
@export var delay_spawn := 3.0
var current_time := 0.0
var current_time := 50.0
signal add_collision
var list_of_collision_1 : Array[Node]
var list_of_collision_2 : Array[Node]
@@ -35,10 +37,11 @@ func _process(delta: float) -> void:
spawn()
func spawn_duplicate(asteroid: Node2D):
var dup = asteroid.duplicate()
dup.position = (asteroid.position - Vector2(320, 320)).rotated(PI/2) + Vector2(320, 320)
dup.direction = (asteroid.direction - Vector2(320, 320)).rotated(PI/2) + Vector2(320, 320)
add_child(dup)
var dup = asteroid.duplicate(DUPLICATE_USE_INSTANTIATION)
dup.currently_in = true
dup.position = (asteroid.position - Vector2(320, 320)).rotated(PI) + Vector2(320, 320)
dup.direction = asteroid.direction
call_deferred("add_child", dup)
func spawn():
var choice = randi_range(1, 4)
@@ -61,7 +64,7 @@ func spawn():
add_child(new)
func add_collision(body1 : Node, body2: Node) -> void:
func _add_collision(body1 : Node, body2: Node) -> void:
for i in range(list_of_collision_1.size()):
if list_of_collision_1[i] == body1 and list_of_collision_2[i]== body2:
return