tp work and first steep for menu

This commit is contained in:
2025-09-07 16:05:59 +02:00
parent 6e599c8f1c
commit 2dfa874181
11 changed files with 4991 additions and 48 deletions

View File

@@ -1,8 +1,44 @@
extends Node2D
@export var spawner : Spawner
var ship_scene = load("res://scene/ship.tscn")
var shoot_scene = load("res://scene/shoot.tscn")
func _on_area_2d_body_exited(body: Node2D) -> void:
if body.is_in_group("asteroid") and not body.is_in and body.delay_dup > 0.5:
spawner.spawn_duplicate(body)
body.queue_free()
func _on_area_2d_body_entered(body: Node2D) -> void:
pass
func _is_in_true(body: Node2D) -> void:
if body.is_in_group("asteroid") or body is Ship:
body.is_in = true
func _is_in_false(body: Node2D) -> void:
if body.is_in_group("asteroid"):
body.set_collision_layer(3)
body.set_collision_mask(3)
body.is_in = false
elif body is Ship:
body.is_in = false
var new_ship = ship_scene.instantiate()
new_ship.position = body.position.rotated(PI) *.95
new_ship.rotation = body.rotation
get_parent().call_deferred("add_child",new_ship)
spawner.player = new_ship
body.queue_free()
elif body is Shoot and not body.destroy:
body.is_in = false
var new_shoot = shoot_scene.instantiate()
new_shoot.position = body.position.rotated(PI)
new_shoot.direction = body.direction
new_shoot.rotation = body.rotation
new_shoot.time = body.time
get_parent().call_deferred("add_child",new_shoot)
func _on_wall_destroy_body_entered(body: Node2D) -> void:
body.queue_free()