tp work and first steep for menu
This commit is contained in:
102
scene/load_screen.tscn
Normal file
102
scene/load_screen.tscn
Normal file
@@ -0,0 +1,102 @@
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[gd_scene load_steps=6 format=3 uid="uid://jx8hrj6k1ju8"]
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[ext_resource type="PackedScene" uid="uid://d1ugwu6dqomtg" path="res://scene/wall.tscn" id="1_7iavl"]
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[ext_resource type="Theme" uid="uid://b46gto6k33wqr" path="res://theme.tres" id="3_7iavl"]
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[ext_resource type="PackedScene" uid="uid://b6hqwxrexoa2n" path="res://scene/spawner.tscn" id="3_ruca2"]
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[sub_resource type="GDScript" id="GDScript_pyuau"]
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script/source = "extends Button
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func _ready() -> void:
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grab_focus()
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"
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[sub_resource type="GDScript" id="GDScript_7iavl"]
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script/source = "extends Button
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func _on_pressed() -> void:
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get_tree().quit()
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"
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[node name="load_screen" type="Node2D"]
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[node name="wall" parent="." node_paths=PackedStringArray("spawner") instance=ExtResource("1_7iavl")]
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spawner = NodePath("../spawner")
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="spawner" parent="." node_paths=PackedStringArray("player") instance=ExtResource("3_ruca2")]
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player = NodePath("../CharacterBody2D")
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delay_spawn = 1.0
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load_screen = true
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Control" type="Control" parent="CanvasLayer"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Control"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -75.5
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offset_top = -55.0
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offset_right = 75.5
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offset_bottom = 55.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="buttons" type="VBoxContainer" parent="CanvasLayer/Control/HBoxContainer"]
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layout_mode = 2
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alignment = 1
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[node name="1" type="Button" parent="CanvasLayer/Control/HBoxContainer/buttons"]
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layout_mode = 2
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focus_next = NodePath("../2")
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focus_previous = NodePath("../exit")
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theme = ExtResource("3_7iavl")
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text = "1 Player"
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script = SubResource("GDScript_pyuau")
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[node name="2" type="Button" parent="CanvasLayer/Control/HBoxContainer/buttons"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 0
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focus_next = NodePath("../exit")
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focus_previous = NodePath("../1")
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theme = ExtResource("3_7iavl")
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disabled = true
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text = "2 Players"
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[node name="exit" type="Button" parent="CanvasLayer/Control/HBoxContainer/buttons"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 0
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focus_next = NodePath("../1")
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focus_previous = NodePath("../2")
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theme = ExtResource("3_7iavl")
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text = "Exit"
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script = SubResource("GDScript_7iavl")
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[node name="scores" type="VBoxContainer" parent="CanvasLayer/Control/HBoxContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="CanvasLayer/Control/HBoxContainer/scores"]
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layout_mode = 2
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[node name="Label2" type="Label" parent="CanvasLayer/Control/HBoxContainer/scores"]
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layout_mode = 2
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[connection signal="pressed" from="CanvasLayer/Control/HBoxContainer/buttons/exit" to="CanvasLayer/Control/HBoxContainer/buttons/exit" method="_on_pressed"]
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@@ -6,14 +6,13 @@
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[node name="main_game" type="Node2D"]
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[node name="wall" parent="." instance=ExtResource("1_u115g")]
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[node name="wall" parent="." node_paths=PackedStringArray("spawner") instance=ExtResource("1_u115g")]
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spawner = NodePath("../spawner")
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2(320, 320)
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zoom = Vector2(0.375, 0.375)
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[node name="CharacterBody2D" parent="." instance=ExtResource("2_02eqj")]
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position = Vector2(156, 206)
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[node name="spawner" parent="." node_paths=PackedStringArray("player") instance=ExtResource("3_50rem")]
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player = NodePath("../CharacterBody2D")
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distance = 500.0
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@@ -5,9 +5,10 @@
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[ext_resource type="PackedScene" uid="uid://b1jtii12cqye1" path="res://scene/shoot.tscn" id="2_v4325"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4cq66"]
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size = Vector2(16, 28)
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[node name="CharacterBody2D" type="CharacterBody2D"]
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collision_layer = 3
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collision_mask = 3
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script = ExtResource("1_4cq66")
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SHOOT_NODE = ExtResource("2_v4325")
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@@ -1,57 +1,80 @@
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[gd_scene load_steps=4 format=3 uid="uid://d1ugwu6dqomtg"]
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[gd_scene load_steps=5 format=3 uid="uid://d1ugwu6dqomtg"]
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[ext_resource type="Script" uid="uid://b6422kdu30lo4" path="res://script/wall.gd" id="1_xxgf6"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_oh6kn"]
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size = Vector2(20, 640)
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size = Vector2(40, 680)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_xxgf6"]
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size = Vector2(640, 20)
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size = Vector2(680, 40)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_80ewm"]
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size = Vector2(630, 630)
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[node name="wall" type="Node2D"]
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script = ExtResource("1_xxgf6")
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[node name="ColorRect" type="ColorRect" parent="."]
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offset_right = 640.0
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offset_bottom = 640.0
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offset_left = -320.0
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offset_top = -320.0
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offset_right = 320.0
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offset_bottom = 320.0
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color = Color(0, 0, 0, 1)
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="wall" type="Area2D" parent="."]
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position = Vector2(-320, -320)
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="wall"]
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position = Vector2(0, 320)
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shape = SubResource("RectangleShape2D_oh6kn")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="wall"]
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position = Vector2(640, 320)
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shape = SubResource("RectangleShape2D_oh6kn")
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="wall"]
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position = Vector2(320, 0)
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shape = SubResource("RectangleShape2D_xxgf6")
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[node name="CollisionShape2D4" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D4" type="CollisionShape2D" parent="wall"]
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position = Vector2(320, 640)
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shape = SubResource("RectangleShape2D_xxgf6")
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[node name="Area2D" type="Area2D" parent="."]
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[node name="wall_destroy" type="Area2D" parent="."]
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position = Vector2(-969, -963)
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scale = Vector2(3, 3)
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="wall_destroy"]
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position = Vector2(0, 320)
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shape = SubResource("RectangleShape2D_oh6kn")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="wall_destroy"]
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position = Vector2(640, 320)
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shape = SubResource("RectangleShape2D_oh6kn")
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="wall_destroy"]
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position = Vector2(320, 0)
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shape = SubResource("RectangleShape2D_xxgf6")
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[node name="CollisionShape2D4" type="CollisionShape2D" parent="wall_destroy"]
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position = Vector2(320, 640)
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shape = SubResource("RectangleShape2D_xxgf6")
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[node name="in" type="Area2D" parent="."]
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position = Vector2(-320, -320)
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(0, 320)
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shape = SubResource("RectangleShape2D_oh6kn")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="in"]
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position = Vector2(320, 320)
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shape = SubResource("RectangleShape2D_80ewm")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(640, 320)
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shape = SubResource("RectangleShape2D_oh6kn")
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(320, 0)
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shape = SubResource("RectangleShape2D_xxgf6")
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[node name="CollisionShape2D4" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(320, 640)
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shape = SubResource("RectangleShape2D_xxgf6")
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[connection signal="body_exited" from="Area2D" to="." method="_on_area_2d_body_exited"]
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[connection signal="body_entered" from="wall" to="." method="_on_area_2d_body_entered"]
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[connection signal="body_exited" from="wall" to="." method="_on_area_2d_body_exited"]
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[connection signal="body_entered" from="wall_destroy" to="." method="_on_wall_destroy_body_entered"]
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[connection signal="body_entered" from="in" to="." method="_is_in_true"]
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[connection signal="body_exited" from="in" to="." method="_is_in_false"]
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