save work and menu

This commit is contained in:
2025-09-07 23:13:51 +02:00
parent 2dfa874181
commit 1290cd19fb
31 changed files with 647 additions and 4717 deletions

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@@ -0,0 +1,35 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://ck2l6kevep7uq"
path="res://.godot/imported/Perfect DOS VGA 437.ttf-e2747b3849ad74daa3c36d7a4600806b.fontdata"
[deps]
source_file="res://assets/Perfect DOS VGA 437.ttf"
dest_files=["res://.godot/imported/Perfect DOS VGA 437.ttf-e2747b3849ad74daa3c36d7a4600806b.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=4
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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assets/ship.png LFS

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assets/ship.png~ LFS Normal file

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48
game_controller.gd Normal file
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@@ -0,0 +1,48 @@
extends Node
signal player_hit
signal start_game_one_player
signal start_game_two_player
signal go_to_menu(String)
signal point_gain(int)
signal go_to_score_saver(int)
var is_multiplayer := false
var actual_score := 0
var score :Score
func _ready() -> void:
connect("start_game_one_player",start_one_player)
connect("start_game_two_player",start_two_player)
connect("go_to_score_saver", start_score_saver)
connect("go_to_menu", start_menu)
if FileAccess.file_exists("user://Score.res"):
score = ResourceLoader.load("user://Score.res")
else:
score = Score.new()
func start_one_player()->void:
get_tree().change_scene_to_file("res://scene/main_game.tscn")
func start_two_player()->void:
is_multiplayer = true
get_tree().change_scene_to_file("res://scene/main_game_2_player.tscn")
func start_menu(user_name : String)->void:
printt(user_name, actual_score)
if is_multiplayer:
score.score_multiplayer[user_name] = actual_score
else:
score.score_singleplayer[user_name] = actual_score
user_name = ""
actual_score = 0
is_multiplayer = false
print(score.score_singleplayer)
score.save()
get_tree().call_deferred("change_scene_to_file", "res://scene/load_screen.tscn")
func start_score_saver(score: int)->void:
actual_score = score
get_tree().call_deferred("change_scene_to_file", "res://scene/score_saver.tscn")

1
game_controller.gd.uid Normal file
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@@ -0,0 +1 @@
uid://gvtqgujv723o

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@@ -15,6 +15,10 @@ run/main_scene="uid://jx8hrj6k1ju8"
config/features=PackedStringArray("4.4", "Forward Plus") config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
GameController="*res://game_controller.gd"
[display] [display]
window/size/viewport_width=640 window/size/viewport_width=640

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@@ -4,8 +4,8 @@
[ext_resource type="Texture2D" uid="uid://dbingmvgsgvfv" path="res://assets/asteroidx1.png" id="1_u87q6"] [ext_resource type="Texture2D" uid="uid://dbingmvgsgvfv" path="res://assets/asteroidx1.png" id="1_u87q6"]
[node name="asteroid" type="RigidBody2D"] [node name="asteroid" type="RigidBody2D"]
collision_layer = 2 collision_layer = 3
collision_mask = 2 collision_mask = 3
mass = 5.0 mass = 5.0
contact_monitor = true contact_monitor = true
max_contacts_reported = 4 max_contacts_reported = 4

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@@ -4,8 +4,8 @@
[ext_resource type="Texture2D" uid="uid://bby053xsfn3cp" path="res://assets/asteroidx2.png" id="2_e2m2r"] [ext_resource type="Texture2D" uid="uid://bby053xsfn3cp" path="res://assets/asteroidx2.png" id="2_e2m2r"]
[node name="asteroid" type="RigidBody2D"] [node name="asteroid" type="RigidBody2D"]
collision_layer = 2 collision_layer = 3
collision_mask = 2 collision_mask = 3
mass = 10.0 mass = 10.0
contact_monitor = true contact_monitor = true
max_contacts_reported = 4 max_contacts_reported = 4

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@@ -4,8 +4,8 @@
[ext_resource type="Texture2D" uid="uid://dt08ism4ulfay" path="res://assets/asteroidx3.png" id="2_beklf"] [ext_resource type="Texture2D" uid="uid://dt08ism4ulfay" path="res://assets/asteroidx3.png" id="2_beklf"]
[node name="asteroid" type="RigidBody2D"] [node name="asteroid" type="RigidBody2D"]
collision_layer = 2 collision_layer = 3
collision_mask = 2 collision_mask = 3
mass = 20.0 mass = 20.0
contact_monitor = true contact_monitor = true
max_contacts_reported = 4 max_contacts_reported = 4

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@@ -4,8 +4,8 @@
[ext_resource type="Texture2D" uid="uid://bs836c8u5j3y6" path="res://assets/asteroidx4.png" id="2_gv6mu"] [ext_resource type="Texture2D" uid="uid://bs836c8u5j3y6" path="res://assets/asteroidx4.png" id="2_gv6mu"]
[node name="asteroid" type="RigidBody2D"] [node name="asteroid" type="RigidBody2D"]
collision_layer = 2 collision_layer = 3
collision_mask = 2 collision_mask = 3
mass = 40.0 mass = 40.0
contact_monitor = true contact_monitor = true
max_contacts_reported = 4 max_contacts_reported = 4

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@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://jx8hrj6k1ju8"] [gd_scene load_steps=9 format=3 uid="uid://jx8hrj6k1ju8"]
[ext_resource type="PackedScene" uid="uid://d1ugwu6dqomtg" path="res://scene/wall.tscn" id="1_7iavl"] [ext_resource type="PackedScene" uid="uid://d1ugwu6dqomtg" path="res://scene/wall.tscn" id="1_7iavl"]
[ext_resource type="Theme" uid="uid://b46gto6k33wqr" path="res://theme.tres" id="3_7iavl"] [ext_resource type="Theme" uid="uid://b46gto6k33wqr" path="res://theme.tres" id="3_7iavl"]
@@ -9,6 +9,19 @@ script/source = "extends Button
func _ready() -> void: func _ready() -> void:
grab_focus() grab_focus()
func _on_pressed() -> void:
GameController.emit_signal(\"start_game_one_player\")
"
[sub_resource type="GDScript" id="GDScript_ruca2"]
script/source = "extends Button
func _on_pressed() -> void:
GameController.emit_signal(\"start_game_two_player\")
" "
[sub_resource type="GDScript" id="GDScript_7iavl"] [sub_resource type="GDScript" id="GDScript_7iavl"]
@@ -20,6 +33,34 @@ func _on_pressed() -> void:
get_tree().quit() get_tree().quit()
" "
[sub_resource type="GDScript" id="GDScript_dogtj"]
script/source = "extends Label
func _ready() -> void:
var tableau_paires = []
for key in GameController.score.score_singleplayer:
tableau_paires.append({\"key\": key, \"value\": GameController.score.score_singleplayer[key]})
# Trier par ordre alphabétique
tableau_paires.sort_custom(func(a, b): return a[\"value\"] > b[\"value\"])
for i in range(clamp(5, 0, tableau_paires.size())):
text += tableau_paires[i][\"key\"] + \" : \" + str(tableau_paires[i][\"value\"]) + \"\\n\"
"
[sub_resource type="GDScript" id="GDScript_u3kfb"]
script/source = "extends Label
func _ready() -> void:
var tableau_paires = []
for key in GameController.score.score_multiplayer:
print(key)
tableau_paires.append({\"key\": key, \"value\": GameController.score.score_multiplayer[key]})
# Trier par ordre alphabétique
tableau_paires.sort_custom(func(a, b): return a[\"value\"] < b[\"value\"])
for i in range(clamp(5, 0, tableau_paires.size())):
text += tableau_paires[i][\"key\"] + \" : \" + str(tableau_paires[i][\"value\"]) + \"\\n\"
"
[node name="load_screen" type="Node2D"] [node name="load_screen" type="Node2D"]
[node name="wall" parent="." node_paths=PackedStringArray("spawner") instance=ExtResource("1_7iavl")] [node name="wall" parent="." node_paths=PackedStringArray("spawner") instance=ExtResource("1_7iavl")]
@@ -29,7 +70,8 @@ spawner = NodePath("../spawner")
[node name="spawner" parent="." node_paths=PackedStringArray("player") instance=ExtResource("3_ruca2")] [node name="spawner" parent="." node_paths=PackedStringArray("player") instance=ExtResource("3_ruca2")]
player = NodePath("../CharacterBody2D") player = NodePath("../CharacterBody2D")
delay_spawn = 1.0 distance = 500.0
delay_spawn = 0.5
load_screen = true load_screen = true
[node name="CharacterBody2D" type="CharacterBody2D" parent="."] [node name="CharacterBody2D" type="CharacterBody2D" parent="."]
@@ -57,6 +99,7 @@ offset_right = 75.5
offset_bottom = 55.0 offset_bottom = 55.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme_override_constants/separation = 64
[node name="buttons" type="VBoxContainer" parent="CanvasLayer/Control/HBoxContainer"] [node name="buttons" type="VBoxContainer" parent="CanvasLayer/Control/HBoxContainer"]
layout_mode = 2 layout_mode = 2
@@ -77,8 +120,8 @@ size_flags_vertical = 0
focus_next = NodePath("../exit") focus_next = NodePath("../exit")
focus_previous = NodePath("../1") focus_previous = NodePath("../1")
theme = ExtResource("3_7iavl") theme = ExtResource("3_7iavl")
disabled = true
text = "2 Players" text = "2 Players"
script = SubResource("GDScript_ruca2")
[node name="exit" type="Button" parent="CanvasLayer/Control/HBoxContainer/buttons"] [node name="exit" type="Button" parent="CanvasLayer/Control/HBoxContainer/buttons"]
layout_mode = 2 layout_mode = 2
@@ -92,11 +135,18 @@ script = SubResource("GDScript_7iavl")
[node name="scores" type="VBoxContainer" parent="CanvasLayer/Control/HBoxContainer"] [node name="scores" type="VBoxContainer" parent="CanvasLayer/Control/HBoxContainer"]
layout_mode = 2 layout_mode = 2
theme_override_constants/separation = 64
[node name="Label" type="Label" parent="CanvasLayer/Control/HBoxContainer/scores"] [node name="Label" type="Label" parent="CanvasLayer/Control/HBoxContainer/scores"]
layout_mode = 2 layout_mode = 2
theme = ExtResource("3_7iavl")
script = SubResource("GDScript_dogtj")
[node name="Label2" type="Label" parent="CanvasLayer/Control/HBoxContainer/scores"] [node name="Label2" type="Label" parent="CanvasLayer/Control/HBoxContainer/scores"]
layout_mode = 2 layout_mode = 2
theme = ExtResource("3_7iavl")
script = SubResource("GDScript_u3kfb")
[connection signal="pressed" from="CanvasLayer/Control/HBoxContainer/buttons/1" to="CanvasLayer/Control/HBoxContainer/buttons/1" method="_on_pressed"]
[connection signal="pressed" from="CanvasLayer/Control/HBoxContainer/buttons/2" to="CanvasLayer/Control/HBoxContainer/buttons/2" method="_on_pressed"]
[connection signal="pressed" from="CanvasLayer/Control/HBoxContainer/buttons/exit" to="CanvasLayer/Control/HBoxContainer/buttons/exit" method="_on_pressed"] [connection signal="pressed" from="CanvasLayer/Control/HBoxContainer/buttons/exit" to="CanvasLayer/Control/HBoxContainer/buttons/exit" method="_on_pressed"]

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@@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://btcb75wp78ory"] [gd_scene load_steps=5 format=3 uid="uid://btcb75wp78ory"]
[ext_resource type="PackedScene" uid="uid://d1ugwu6dqomtg" path="res://scene/wall.tscn" id="1_u115g"] [ext_resource type="PackedScene" uid="uid://d1ugwu6dqomtg" path="res://scene/wall.tscn" id="1_u115g"]
[ext_resource type="PackedScene" uid="uid://36q833dx6dmq" path="res://scene/ship.tscn" id="2_02eqj"] [ext_resource type="PackedScene" uid="uid://36q833dx6dmq" path="res://scene/ship.tscn" id="2_02eqj"]
[ext_resource type="PackedScene" uid="uid://b6hqwxrexoa2n" path="res://scene/spawner.tscn" id="3_50rem"] [ext_resource type="PackedScene" uid="uid://b6hqwxrexoa2n" path="res://scene/spawner.tscn" id="3_50rem"]
[ext_resource type="PackedScene" uid="uid://c6dtnhntsit8m" path="res://scene/ui.tscn" id="4_02eqj"]
[node name="main_game" type="Node2D"] [node name="main_game" type="Node2D"]
@@ -10,9 +11,10 @@
spawner = NodePath("../spawner") spawner = NodePath("../spawner")
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(0.375, 0.375)
[node name="CharacterBody2D" parent="." instance=ExtResource("2_02eqj")] [node name="CharacterBody2D" parent="." instance=ExtResource("2_02eqj")]
[node name="spawner" parent="." node_paths=PackedStringArray("player") instance=ExtResource("3_50rem")] [node name="spawner" parent="." node_paths=PackedStringArray("player") instance=ExtResource("3_50rem")]
player = NodePath("../CharacterBody2D") player = NodePath("../CharacterBody2D")
[node name="UI" parent="." instance=ExtResource("4_02eqj")]

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@@ -0,0 +1,26 @@
[gd_scene load_steps=5 format=3 uid="uid://diofotlwedch3"]
[ext_resource type="PackedScene" uid="uid://d1ugwu6dqomtg" path="res://scene/wall.tscn" id="1_xu8ia"]
[ext_resource type="PackedScene" uid="uid://36q833dx6dmq" path="res://scene/ship.tscn" id="2_xilri"]
[ext_resource type="PackedScene" uid="uid://b6hqwxrexoa2n" path="res://scene/spawner.tscn" id="3_hepd6"]
[ext_resource type="PackedScene" uid="uid://c6dtnhntsit8m" path="res://scene/ui.tscn" id="4_xilri"]
[node name="main_game_2_player" type="Node2D"]
[node name="wall" parent="." node_paths=PackedStringArray("spawner") instance=ExtResource("1_xu8ia")]
spawner = NodePath("../spawner")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="CharacterBody2D" parent="." instance=ExtResource("2_xilri")]
position = Vector2(-141, -33)
rotation = -1.5708
[node name="CharacterBody2D2" parent="." instance=ExtResource("2_xilri")]
position = Vector2(115, -33)
rotation = -1.5708
[node name="spawner" parent="." node_paths=PackedStringArray("player") instance=ExtResource("3_hepd6")]
player = NodePath("../CharacterBody2D")
[node name="UI" parent="." instance=ExtResource("4_xilri")]

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scene/score_saver.tscn Normal file
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@@ -0,0 +1,92 @@
[gd_scene load_steps=4 format=3 uid="uid://cg11wahb2kyqs"]
[ext_resource type="Script" uid="uid://byok0e08rgu4l" path="res://script/score_saver.gd" id="1_3aw1o"]
[ext_resource type="Theme" uid="uid://b46gto6k33wqr" path="res://theme.tres" id="1_sa1is"]
[sub_resource type="GDScript" id="GDScript_sa1is"]
script/source = "extends ItemList
func _ready() -> void:
grab_focus()
"
[node name="score_saver" type="Node2D" node_paths=PackedStringArray("keyboard", "label_name")]
script = ExtResource("1_3aw1o")
keyboard = NodePath("Control/ItemList")
label_name = NodePath("Control/Label")
[node name="ColorRect" type="ColorRect" parent="."]
custom_minimum_size = Vector2(640, 640)
offset_right = 640.0
offset_bottom = 640.0
color = Color(0, 0, 0, 1)
[node name="Control" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="ItemList" type="ItemList" parent="Control"]
layout_mode = 0
offset_top = 425.0
offset_right = 641.0
offset_bottom = 640.0
theme = ExtResource("1_sa1is")
auto_width = true
item_count = 32
max_columns = 11
item_0/text = "A"
item_1/text = "B"
item_2/text = "C"
item_3/text = "D"
item_4/text = "E"
item_5/text = "F"
item_6/text = "G"
item_7/text = "H"
item_8/text = " "
item_8/selectable = false
item_8/disabled = true
item_9/text = "Back"
item_10/text = " "
item_10/selectable = false
item_10/disabled = true
item_11/text = "I"
item_12/text = "J"
item_13/text = "K"
item_14/text = "L"
item_15/text = "M"
item_16/text = "N"
item_17/text = "O"
item_18/text = "P"
item_19/text = " "
item_19/selectable = false
item_19/disabled = true
item_20/text = "Enter"
item_21/text = " "
item_21/selectable = false
item_21/disabled = true
item_22/text = "Q"
item_23/text = "R"
item_24/text = "S"
item_25/text = "T"
item_26/text = "U"
item_27/text = "V"
item_28/text = "W"
item_29/text = "X"
item_30/text = "Y"
item_31/text = "Z"
script = SubResource("GDScript_sa1is")
[node name="Label" type="Label" parent="Control"]
layout_mode = 1
offset_right = 463.0
offset_bottom = 160.0
theme = ExtResource("1_sa1is")
theme_override_font_sizes/font_size = 64
text = "Player Name 0/15:"
[connection signal="item_activated" from="Control/ItemList" to="." method="_on_item_list_item_activated"]
[connection signal="item_selected" from="Control/ItemList" to="." method="_on_item_list_item_selected"]

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@@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://36q833dx6dmq"] [gd_scene load_steps=8 format=3 uid="uid://36q833dx6dmq"]
[ext_resource type="Script" uid="uid://c3i2bhlectmoo" path="res://script/ship.gd" id="1_4cq66"] [ext_resource type="Script" uid="uid://c3i2bhlectmoo" path="res://script/ship.gd" id="1_4cq66"]
[ext_resource type="Texture2D" uid="uid://b037piy3tkefs" path="res://assets/ship.png" id="1_l3rv8"] [ext_resource type="Texture2D" uid="uid://b037piy3tkefs" path="res://assets/ship.png" id="1_l3rv8"]
@@ -6,11 +6,48 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4cq66"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_4cq66"]
[node name="CharacterBody2D" type="CharacterBody2D"] [sub_resource type="Animation" id="Animation_bf7x5"]
collision_layer = 3 resource_name = "blink"
collision_mask = 3 length = 2.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Ship:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.601246, 0.801246, 1, 1.20781, 1.40781, 1.60781, 1.80906, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_fbih1"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Ship:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_l7n8u"]
_data = {
&"RESET": SubResource("Animation_fbih1"),
&"blink": SubResource("Animation_bf7x5")
}
[node name="CharacterBody2D" type="CharacterBody2D" node_paths=PackedStringArray("animation")]
script = ExtResource("1_4cq66") script = ExtResource("1_4cq66")
SHOOT_NODE = ExtResource("2_v4325") SHOOT_NODE = ExtResource("2_v4325")
TIME_INVUL = 2.0
animation = NodePath("AnimationPlayer")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708 rotation = 1.5708
@@ -20,3 +57,8 @@ shape = SubResource("RectangleShape2D_4cq66")
texture_filter = 1 texture_filter = 1
rotation = 1.5708 rotation = 1.5708
texture = ExtResource("1_l3rv8") texture = ExtResource("1_l3rv8")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_l7n8u")
}

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@@ -20,3 +20,5 @@ texture = ExtResource("1_ttj7r")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_yt1ub") shape = SubResource("CircleShape2D_yt1ub")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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scene/ui.tscn Normal file
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@@ -0,0 +1,71 @@
[gd_scene load_steps=4 format=3 uid="uid://c6dtnhntsit8m"]
[ext_resource type="Script" uid="uid://b0oww62n1rvul" path="res://script/ui.gd" id="1_kee8w"]
[ext_resource type="Texture2D" uid="uid://b037piy3tkefs" path="res://assets/ship.png" id="1_onfsl"]
[ext_resource type="Theme" uid="uid://b46gto6k33wqr" path="res://theme.tres" id="1_s2f8l"]
[node name="UI" type="CanvasLayer" node_paths=PackedStringArray("box_player1", "label_score")]
script = ExtResource("1_kee8w")
box_player1 = NodePath("Control/player1")
label_score = NodePath("Control/Label")
[node name="Control" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="player1" type="HBoxContainer" parent="Control"]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -32.0
offset_right = 96.0
grow_vertical = 0
theme_override_constants/separation = 0
[node name="PanelContainer" type="PanelContainer" parent="Control/player1"]
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
theme = ExtResource("1_s2f8l")
[node name="Ship" type="Sprite2D" parent="Control/player1/PanelContainer"]
texture = ExtResource("1_onfsl")
centered = false
[node name="PanelContainer2" type="PanelContainer" parent="Control/player1"]
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
theme = ExtResource("1_s2f8l")
[node name="Ship" type="Sprite2D" parent="Control/player1/PanelContainer2"]
texture = ExtResource("1_onfsl")
centered = false
[node name="PanelContainer3" type="PanelContainer" parent="Control/player1"]
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
theme = ExtResource("1_s2f8l")
[node name="Ship" type="Sprite2D" parent="Control/player1/PanelContainer3"]
texture = ExtResource("1_onfsl")
centered = false
[node name="Label" type="Label" parent="Control"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -40.0
offset_top = -23.0
grow_horizontal = 0
grow_vertical = 0
theme = ExtResource("1_s2f8l")
text = "0"
horizontal_alignment = 2
vertical_alignment = 1

6
score.tres Normal file
View File

@@ -0,0 +1,6 @@
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://ck6b4fwyamkgd"]
[ext_resource type="Script" uid="uid://bc77vj158k2e" path="res://script/score.gd" id="1_p2k1x"]
[resource]
script = ExtResource("1_p2k1x")

View File

@@ -15,7 +15,7 @@ var delay_dup := 0.0
func _ready() -> void: func _ready() -> void:
add_to_group("asteroid") add_to_group("asteroid")
SPEED = randf() / 50 +50
rotation = randf_range(0.0, 360.0) rotation = randf_range(0.0, 360.0)
func _process(delta: float) -> void: func _process(delta: float) -> void:
@@ -47,8 +47,8 @@ func split():
second.direction = direction second.direction = direction
first.global_position = position + (2**type * nor) first.global_position = position + (2**type * nor)
first.type = type-1 first.type = type-1
first.set_collision_layer(3) first.SPEED = SPEED
second.set_collision_layer(3) second.SPEED = SPEED
second.global_position = position - (2**type * nor) second.global_position = position - (2**type * nor)
second.type = type-1 second.type = type-1
var parent = get_parent() var parent = get_parent()
@@ -65,4 +65,7 @@ func _on_body_entered(body: Node) -> void:
elif body.is_in_group("shoot"): elif body.is_in_group("shoot"):
body.destroy = true body.destroy = true
body.queue_free() body.queue_free()
GameController.emit_signal("point_gain", type)
split() split()
elif body is Ship and !body.is_inv():
GameController.emit_signal("player_hit")

9
script/score.gd Normal file
View File

@@ -0,0 +1,9 @@
class_name Score
extends Resource
@export var score_singleplayer : Dictionary[String, int]
@export var score_multiplayer: Dictionary[String, int]
func save():
ResourceSaver.save(self, "user://Score.res")

1
script/score.gd.uid Normal file
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@@ -0,0 +1 @@
uid://bc77vj158k2e

23
script/score_saver.gd Normal file
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@@ -0,0 +1,23 @@
extends Node2D
var player_name := ""
@export var keyboard := ItemList
@export var label_name := Label
func _on_item_list_item_selected(index: int) -> void:
pass
func _on_item_list_item_activated(index: int) -> void:
var temp = $Control/ItemList.get_item_text(index)
print(temp)
var nbr = player_name.length()
if temp == "Back":
player_name[-1] = ""
elif temp == "Enter":
GameController.emit_signal("go_to_menu", player_name)
elif nbr < 10:
player_name += temp
nbr = player_name.length()
label_name.text = "Player Name " + str(nbr) +"/10:\n" + player_name

View File

@@ -0,0 +1 @@
uid://byok0e08rgu4l

View File

@@ -4,6 +4,8 @@ class_name Ship
@export var MAX_SPEED: float = 200 @export var MAX_SPEED: float = 200
@export var SHOOT_NODE: PackedScene @export var SHOOT_NODE: PackedScene
@export var TIME_INVUL := 1.0
@export var animation : AnimationPlayer
const SPEED = 25.0 const SPEED = 25.0
const JUMP_VELOCITY = -400.0 const JUMP_VELOCITY = -400.0
@@ -14,19 +16,22 @@ var vertical : float
var rota_temp: float var rota_temp: float
var delay := 0.0 var delay := 0.0
var is_in = true var is_in = true
var delay_inv := 0.0
func _input(event): func _input(event):
pass pass
if event is InputEventMouseMotion:
mouse_position = event.position
func _ready() -> void:
delay_inv = TIME_INVUL +1
GameController.connect("player_hit", start_inv)
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
delay += delta delay += delta
if Input.is_action_pressed("ui_accept") and delay >= 0.5: if is_inv():
shoot() delay_inv += delta
delay = 0 animation.play("blink")
else:
animation.play("RESET")
horizontal = Input.get_axis("ui_up", "ui_down") horizontal = Input.get_axis("ui_up", "ui_down")
vertical = Input.get_axis("ui_left", "ui_right") vertical = Input.get_axis("ui_left", "ui_right")
@@ -41,8 +46,12 @@ func _physics_process(delta: float) -> void:
velocity.y = move_toward(velocity.y, 0, SPEED) velocity.y = move_toward(velocity.y, 0, SPEED)
if horizontal != 0 or vertical != 0: if horizontal != 0 or vertical != 0:
direction = velocity direction = Vector2(vertical, horizontal)
rotation = atan2(horizontal, vertical) rotation = atan2(horizontal, vertical)
if Input.is_action_pressed("ui_accept") and delay >= 0.5:
shoot()
delay = 0
move_and_slide() move_and_slide()
@@ -52,3 +61,10 @@ func shoot()->void:
new.direction = direction new.direction = direction
new.position = position + (32 * direction.normalized()) new.position = position + (32 * direction.normalized())
get_parent().add_child(new) get_parent().add_child(new)
func is_inv() -> bool:
return delay_inv <= TIME_INVUL
func start_inv()->void:
delay_inv = 0.0

View File

@@ -18,3 +18,8 @@ func _process(delta: float) -> void:
time += delta time += delta
if time >= 2: if time >= 2:
self.queue_free() self.queue_free()
func _on_body_entered(body: Node) -> void:
if body is Shoot:
self.queue_free()

View File

@@ -11,7 +11,7 @@ class_name Spawner
@export var load_screen:= false @export var load_screen:= false
var current_time := 0.0 var current_time := 0.0
var global_time := 0.0
signal add_collision signal add_collision
var list_of_collision_1 : Array[Node] var list_of_collision_1 : Array[Node]
@@ -34,7 +34,8 @@ func _process(delta: float) -> void:
list_of_collision_1 = [] list_of_collision_1 = []
list_of_collision_2 = [] list_of_collision_2 = []
current_time += delta current_time += delta
if current_time >= delay_spawn and ((load_screen and get_children().size() < 10) or not load_screen): global_time += delta
if current_time >= clampf(delay_spawn * (1- (global_time / 200)), 0.5, 100) and ((load_screen and get_children().size() < 10) or not load_screen):
current_time = 0 current_time = 0
spawn() spawn()
@@ -43,6 +44,7 @@ func spawn_duplicate(asteroid: Node2D):
dup.type = asteroid.type dup.type = asteroid.type
dup.is_in = false dup.is_in = false
var new_pos = (asteroid.position ).rotated(PI) var new_pos = (asteroid.position ).rotated(PI)
dup.SPEED = asteroid.SPEED
dup.position = new_pos dup.position = new_pos
dup.rotation = asteroid.rotation dup.rotation = asteroid.rotation
dup.direction = asteroid.direction dup.direction = asteroid.direction
@@ -66,6 +68,7 @@ func spawn():
var new_global_position = Vector2(distance,0).rotated(randf_range(0.0, 360)) var new_global_position = Vector2(distance,0).rotated(randf_range(0.0, 360))
new.global_position = new_global_position new.global_position = new_global_position
new.direction = (player.global_position - new_global_position).normalized() new.direction = (player.global_position - new_global_position).normalized()
new.SPEED = randf() * 50 + 50 * ( 1 + (global_time / 200))
add_child(new) add_child(new)

25
script/ui.gd Normal file
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@@ -0,0 +1,25 @@
extends CanvasLayer
@export var box_player1: HBoxContainer
@export var label_score: Label
var player_life:= 3
var score := 0
var time := 0.0
func _ready() -> void:
GameController.connect("player_hit", update_player)
GameController.connect("point_gain", update_score)
func _process(delta: float) -> void:
time += delta
func update_score(add : int)->void:
score += 2 ** (5-add) * (1 + (time / 100))
label_score.text = str(score)
func update_player() -> void:
player_life -= 1
if player_life < 0:
GameController.emit_signal("go_to_score_saver", score)
box_player1.get_children(false)[player_life].visible = false

1
script/ui.gd.uid Normal file
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@@ -0,0 +1 @@
uid://b0oww62n1rvul

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@@ -38,6 +38,7 @@ func _is_in_false(body: Node2D) -> void:
new_shoot.rotation = body.rotation new_shoot.rotation = body.rotation
new_shoot.time = body.time new_shoot.time = body.time
get_parent().call_deferred("add_child",new_shoot) get_parent().call_deferred("add_child",new_shoot)
body.queue_free()
func _on_wall_destroy_body_entered(body: Node2D) -> void: func _on_wall_destroy_body_entered(body: Node2D) -> void:

4832
theme.tres

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