save work and menu
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@@ -38,6 +38,7 @@ func _is_in_false(body: Node2D) -> void:
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new_shoot.rotation = body.rotation
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new_shoot.time = body.time
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get_parent().call_deferred("add_child",new_shoot)
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body.queue_free()
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func _on_wall_destroy_body_entered(body: Node2D) -> void:
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