save work and menu
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48
game_controller.gd
Normal file
48
game_controller.gd
Normal file
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extends Node
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signal player_hit
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signal start_game_one_player
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signal start_game_two_player
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signal go_to_menu(String)
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signal point_gain(int)
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signal go_to_score_saver(int)
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var is_multiplayer := false
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var actual_score := 0
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var score :Score
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func _ready() -> void:
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connect("start_game_one_player",start_one_player)
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connect("start_game_two_player",start_two_player)
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connect("go_to_score_saver", start_score_saver)
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connect("go_to_menu", start_menu)
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if FileAccess.file_exists("user://Score.res"):
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score = ResourceLoader.load("user://Score.res")
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else:
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score = Score.new()
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func start_one_player()->void:
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get_tree().change_scene_to_file("res://scene/main_game.tscn")
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func start_two_player()->void:
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is_multiplayer = true
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get_tree().change_scene_to_file("res://scene/main_game_2_player.tscn")
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func start_menu(user_name : String)->void:
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printt(user_name, actual_score)
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if is_multiplayer:
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score.score_multiplayer[user_name] = actual_score
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else:
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score.score_singleplayer[user_name] = actual_score
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user_name = ""
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actual_score = 0
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is_multiplayer = false
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print(score.score_singleplayer)
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score.save()
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get_tree().call_deferred("change_scene_to_file", "res://scene/load_screen.tscn")
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func start_score_saver(score: int)->void:
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actual_score = score
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get_tree().call_deferred("change_scene_to_file", "res://scene/score_saver.tscn")
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