fix some bug and new export
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@@ -35,8 +35,8 @@ func _physics_process(delta: float) -> void:
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else:
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animation.play("RESET")
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if ! player_2:
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horizontal = Input.get_axis("ui_up", "ui_down")
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vertical = Input.get_axis("ui_left", "ui_right")
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horizontal = Input.get_axis("up", "down")
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vertical = Input.get_axis("left", "right")
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else:
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horizontal = Input.get_axis("up_player_2", "down_player_2")
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vertical = Input.get_axis("left_player_2", "right_player_2")
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@@ -65,6 +65,7 @@ func _physics_process(delta: float) -> void:
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func shoot()->void:
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$AudioStreamPlayer.play()
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var new = SHOOT_NODE.instantiate()
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new.direction = (target.global_position - global_position).normalized()
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new.position = target.global_position
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@@ -76,4 +77,5 @@ func is_inv() -> bool:
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func start_inv(type : bool)->void:
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if type == player_2 :
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$AudioStreamPlayer2.play()
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delay_inv = 0.0
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