fix some bug and new export
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@@ -5,7 +5,9 @@ var player_name := ""
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@export var label_name := Label
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func _ready() -> void:
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label_name.text = "Score:" + str(GameController.actual_score) + "\n"
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if GameController.is_multiplayer:
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label_name.text += "Team Name 0/8:"
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@@ -13,6 +15,8 @@ func _ready() -> void:
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label_name.text += "Player Name 0/8:"
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func _on_item_list_item_activated(index: int) -> void:
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var temp = $Control/ItemList.get_item_text(index)
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var nbr = player_name.length()
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@@ -35,8 +35,8 @@ func _physics_process(delta: float) -> void:
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else:
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animation.play("RESET")
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if ! player_2:
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horizontal = Input.get_axis("ui_up", "ui_down")
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vertical = Input.get_axis("ui_left", "ui_right")
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horizontal = Input.get_axis("up", "down")
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vertical = Input.get_axis("left", "right")
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else:
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horizontal = Input.get_axis("up_player_2", "down_player_2")
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vertical = Input.get_axis("left_player_2", "right_player_2")
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@@ -65,6 +65,7 @@ func _physics_process(delta: float) -> void:
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func shoot()->void:
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$AudioStreamPlayer.play()
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var new = SHOOT_NODE.instantiate()
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new.direction = (target.global_position - global_position).normalized()
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new.position = target.global_position
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@@ -76,4 +77,5 @@ func is_inv() -> bool:
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func start_inv(type : bool)->void:
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if type == player_2 :
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$AudioStreamPlayer2.play()
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delay_inv = 0.0
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@@ -68,7 +68,7 @@ func spawn():
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var new_global_position = Vector2(distance,0).rotated(randf_range(0.0, 360))
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new.global_position = new_global_position
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new.direction = (player.global_position - new_global_position).normalized()
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new.SPEED = randf() * 50 + 50 * ( 1 + (global_time / 200))
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new.SPEED = (randf() * 50 + 50) * ( 1 + (global_time / 200))
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add_child(new)
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@@ -15,10 +15,11 @@ func _process(delta: float) -> void:
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time += delta
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func update_score(add : int, ast_pos: Vector2)->void:
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var temp = 1.5 ** (5-add) * (1 + (time / 100))
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$AudioStreamPlayer.play()
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var temp = 1.5 ** (5-add) * (7 + (time / 100))
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spawn_score(temp,ast_pos)
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score += temp
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label_score.text = str(score)
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label_score.text = GameController.display_score(score)
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func update_player(_type:bool) -> void:
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player_life -= 1
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