79 lines
1.3 KiB
C#
79 lines
1.3 KiB
C#
using Godot;
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using System;
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public partial class Principal : Control
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{
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[Export] Panel sub;
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[Export] Panel credit;
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[Export] AnimationPlayer anim;
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bool play_pressed = false;
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bool enter = false;
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bool touch = false;
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Node parent;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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GetTree().Paused = false;
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parent = GetParent();
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sub.Visible = false;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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if(play_pressed && Input.IsActionJustPressed("valid") && !enter)
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{
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enter = true;
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anim.Play("play2");
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}else if (enter && Input.IsActionJustPressed("valid") && ! touch)
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{
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touch = true;
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anim.Play("play3");
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}else if (touch && Input.IsActionJustPressed("valid"))
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{
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Input.MouseMode = Input.MouseModeEnum.Hidden;
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parent.Call("ToCityFunc");
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}
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}
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public void EnterPressed()
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{
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sub.Visible = true;
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}
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public void creditEnter()
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{
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credit.Visible = true;
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sub.Visible = false;
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}
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public void CreditExit()
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{
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credit.Visible = false;
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sub.Visible = true;
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}
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public void PlayPressed()
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{
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if (!play_pressed)
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{
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play_pressed = true;
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anim.Play("play");
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}
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//parent.Call("ToCityFunc");
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}
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public void ExitGlobPressed()
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{
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GetTree().Quit();
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}
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}
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