Files
Nockin_On_Hells_Door/script/Door.cs
2024-10-19 15:17:39 +02:00

41 lines
657 B
C#

using Godot;
using System;
public partial class Door : Node2D
{
[ExportGroup("text")]
[Export] string text_char;
[Export] string answerA;
[Export] string answerB;
[Export] bool answerA_good;
bool player_in = false;
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if(player_in && Input.IsActionPressed("interact"))
{
}
}
public void BodyEntered(Node body)
{
if(body is CharacterBody2D)
{
player_in = true;
}
}
public void BodyExited(Node body)
{
if(body is CharacterBody2D)
{
player_in = false;
}
}
}