Files
Nockin_On_Hells_Door/script/Door.cs
2024-10-22 22:11:03 +02:00

58 lines
1.2 KiB
C#

using Godot;
using System;
public partial class Door : Node2D
{
[ExportGroup("text")]
[Export] string text_char;
[Export] string answerA;
[Export] string answerB;
[Export] bool answerA_good;
[Export] bool shot;
[Export] bool caniche;
[Export] AudioStream audio;
[ExportGroup("image")]
[Export] Texture2D image_mob { get; set; }
bool player_in = false;
CharacterBody2D player;
bool open = false;
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if(player_in && Input.IsActionPressed("interact") && open == false)
{
open = true;
Control view = player.GetNode<Control>("Camera2D/door_view");
view.Set("text_char", text_char);
view.Set("answerA", answerA);
view.Set("answerB", answerB);
view.Set("answerA_good", answerA_good);
view.Set("mobTex", image_mob);
view.Set("shot", shot);
view.Set("caniche", caniche);
view.Call("start");
}
}
public void BodyEntered(Node2D body)
{
if(body is CharacterBody2D)
{
player = (CharacterBody2D)body;
player_in = true;
}
}
public void BodyExited(Node body)
{
if(body is CharacterBody2D)
{
player_in = false;
}
}
}