using Godot; using System; public partial class Principal : Control { [Export] Panel sub; [Export] Panel credit; [Export] AnimationPlayer anim; bool play_pressed = false; bool enter = false; bool touch = false; Node parent; // Called when the node enters the scene tree for the first time. public override void _Ready() { GetTree().Paused = false; parent = GetParent(); sub.Visible = false; } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { if(play_pressed && Input.IsActionJustPressed("valid") && !enter) { enter = true; anim.Play("play2"); }else if (enter && Input.IsActionJustPressed("valid") && ! touch) { touch = true; anim.Play("play3"); }else if (touch && Input.IsActionJustPressed("valid")) { Input.MouseMode = Input.MouseModeEnum.Hidden; parent.Call("ToCityFunc"); } } public void EnterPressed() { sub.Visible = true; } public void creditEnter() { credit.Visible = true; sub.Visible = false; } public void CreditExit() { credit.Visible = false; sub.Visible = true; } public void PlayPressed() { if (!play_pressed) { play_pressed = true; anim.Play("play"); } //parent.Call("ToCityFunc"); } public void ExitGlobPressed() { GetTree().Quit(); } }